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OSBot :: 2007 OSRS Botting

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Huge bug needs fix asap

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Died from this a few times today.

 

Trying to train up an account at flesh crawlers, a few bots there other than me.

 

--> Random solver kicks in but there is NO random anywhere close. Just a bunch of noobs in full rune. The problem with this is, your character stops eating when this happen and you end up dying. 

This was a random event that went null. Just something that happens with the game itself as an anti-bot measure i think. Where the random event leaves, but is invisible. So the client still is able to see the invisible random event's ID. 

 

Source: Had this happen to myself. 

Yeah there seems to be these invicible randoms sometimes, thought I was just paranoid, tbh kinda smart, but idk how OSBot could fix it

  • Author

This was a random event that went null. Just something that happens with the game itself as an anti-bot measure i think. Where the random event leaves, but is invisible. So the client still is able to see the invisible random event's ID. 

 

Source: Had this happen to myself. 

 

Sounds logical. Is there a way to detect this and add a failsafe or something for it?

Sounds logical. Is there a way to detect this and add a failsafe or something for it?

 

Yeah. Just what I've run into. Never read anything on it though. And no way that I know of. Just got to babysit your bot. It doesn't happen very often, so most times you are lucky and wont have that happen and have you die. But sometimes it just happens.

The next time this happens, enabled NPC info in your settings. You'll notice a floating number that's not associated with anything. Send me that number and the random event that the client is trying to "solve" and I'll try to take a look into it.

If it's an npc, and it cannot be right clicked/interacted with at all, then perhaps we should make a method to grab colors of the visible random. So when the invisible random happens for lets say..  drunk dwarf do this:

if (Drunk_dwarf != null) {
     if (Drunk_dwarf.getColorsorsomethinglikethis == dwarfcolors) {
          Drunk_dwarf.interact("yadayada");
     } else {
     exitRandomSolver();
     }
}

Most of the API there is made up, but you get the idea.

 

OR, you could see if you could check if you can even interract with the random. If not, close it, if so, interact.

 

I'm not sure if you can trace colors with current OSBot API, but if you can then i'm convinced at least one of those would work.

  aef055f666fdbe514ed1234c115f5600.png

 

Talking about this?

Keeps hapenin to me to

have to hop worlds to fix it :/

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