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client.getMyPlayer().isInteracting(int);

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What's the int value?

What's the int value?

 

I guess its the ID of the entity which the players is interacting with.

 

OT: I support this.

I think this is kind of useless if you don't know which entity you are interacting with.

Can't you just use client.getMyPlayer().getFacing() to get the entity?

I think this is kind of useless if you don't know which entity you are interacting with.

Can't you just use client.getMyPlayer().getFacing() to get the entity?

 

but if you make a script specific for something, you know which entity you are interacting with right?

however, i also support your way.


public boolean isInteracting(int id) {

Entity facing = myPlayer().getFacing();

if(facing instanceof NPC) {

NPC interacting = (NPC)facing;

return interacting.getId() == id;

}

if(facing instanceof RS2Object) {

RS2Object interacting = (RS2Object)facing;

return interacting.getId() == id;

}

return false;

}

public boolean isInteracting(int id) {
	Entity facing = myPlayer().getFacing();
	if(facing instanceof NPC) {
		NPC interacting = (NPC)facing;
		return interacting.getId() == id;
	}
	if(facing instanceof RS2Object) {
		RS2Object interacting = (RS2Object)facing;
		return interacting.getId() == id;
	}
	return false;
}

 

sick.

 

public boolean isInteracting(int id) {
	Entity facing = myPlayer().getFacing();
	if(facing instanceof NPC) {
		NPC interacting = (NPC)facing;
		return interacting.getId() == id;
	}
	if(facing instanceof RS2Object) {
		RS2Object interacting = (RS2Object)facing;
		return interacting.getId() == id;
	}
	return false;
}

There you got it  xD

Edited by H0ppy

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