BotRS123 Posted March 30, 2014 Share Posted March 30, 2014 Thanks for the release. I thought you were @Alek for a sec when I saw that dark name. Link to comment
Ghetto Posted March 30, 2014 Share Posted March 30, 2014 doestnt run away from cobat randoms Link to comment
maikoopro Posted March 30, 2014 Share Posted March 30, 2014 The evilbob random doesnt work also it stuck at talking .... please fix it! Link to comment
Alch Posted March 30, 2014 Share Posted March 30, 2014 Grave Digger is also broken, It picks up the coffins and doesn't; put them back in the grave. The debug just repeatedly says checking coffin : 7588 Link to comment
Jordy Posted March 30, 2014 Share Posted March 30, 2014 run away from combat handler would be nice Link to comment
maikoopro Posted March 30, 2014 Share Posted March 30, 2014 Please osbot fix the randoms its important for botting. Link to comment
Volta Posted March 30, 2014 Share Posted March 30, 2014 Please osbot fix the randoms its important for botting. 0rly Link to comment
FrostBug Posted March 30, 2014 Share Posted March 30, 2014 .93 doesn't recognize MessageType.GAME; But rather has .GAME0, .GAME1, .GAME99 and a few other odd ones Kinda breaks certain scripts Link to comment
Developer Zach Posted March 30, 2014 Author Developer Share Posted March 30, 2014 .93 doesn't recognize MessageType.GAME; But rather has .GAME0, .GAME1, .GAME99 and a few other odd ones Kinda breaks certain scripts Oops, it's because Jagex decided to split up the GAME stuff. I'll implement an isGame() immediately. You should be able to call message.getType().isGame(). Or if you have a type id, you can call Message.MessageType.forId(type).isGame(). Link to comment
FrostBug Posted March 30, 2014 Share Posted March 30, 2014 Oops, it's because Jagex decided to split up the GAME stuff. I'll implement an isGame() immediately. You should be able to call message.getType().isGame(). Or if you have a type id, you can call Message.MessageType.forId(type).isGame(). Awesome ! thanks Link to comment
minebass Posted March 30, 2014 Share Posted March 30, 2014 I was wondering why my client didn't work. Well I feel stupid now xD Link to comment
centrino345 Posted March 31, 2014 Share Posted March 31, 2014 Hey does random evil chicken work on .94? I'm on .92 atm, and my character just kept swinging away at it. I didn't notice it the first time though and lost glory/c brace/rune chain/rune full helm lol Link to comment
kevy Posted March 31, 2014 Share Posted March 31, 2014 FIX ALL THE RANDOMS PLZ WHAT DO WE PAY FOR .. Link to comment