jowo Posted March 1, 2014 Share Posted March 1, 2014 (edited) Hi, this is my first script and It's fletching maple logs to maple longbows. My question is: is this script safe to use? Here is the code: UPDATE: 2/03/2014 Fixed: - Typing 28 when bank is still open - Added more antiban - Fixed bank error where script stopped TODO: - Adding more logs & options - GUI import org.osbot.script.Script; import org.osbot.script.ScriptManifest; import org.osbot.script.rs2.ui.Tab; import org.osbot.script.rs2.utility.Area; import org.osbot.script.mouse.*; @ScriptManifest(author = "Jowo", info = "FletchingScript!", name = "Basic Fletcher", version = 1.1) public class FletchingWillows extends Script { private static final int[] Knife_ID = { 946}; private int irandomx; private int irandomy; private int irandomx2; private int irandomy2; private int Antibanx; private int Antibany; private int MouseRandomx; private int MouseRandomy; final int[] WBOW_ID = {62}; final int[] WILLOW_ID = {1517}; private static final Area Fletching_AREA = new Area(2586,3422, 2586,3418); private static final Area BANK_AREA = new Area(2586,3422, 2586,3418); private enum State { FLETCH, BANK }; public void start(){ log("Starting script"); } private State getState(){ if (client.getInventory().contains(66)&&(!myPlayer().isAnimating())){ return State.BANK; } else { return State.FLETCH; } } public int onLoop() throws InterruptedException { switch (getState()) { case FLETCH: if (!myPlayer().isAnimating()) { client.getInventory().interactWithId(946, "Use"); sleep(random(400, 500)); client.getInventory().interactWithId(1515, "Use"); sleep(random(600,2000)); irandomx=random(191,315); irandomy=random(373,403); client.moveMouseTo(new RectangleDestination(irandomx, irandomy, 10,10), false, true, true); sleep(random(500,600)); irandomx2=random(irandomx-45,irandomx+49); irandomy2=random(irandomy+67,irandomy+73); client.moveMouseTo(new RectangleDestination(irandomx2, irandomy2, 10,10), false, true, false); sleep(random(750,2000)); if (!myPlayer().isAnimating()&&(!client.getBank().isOpen())) { type("28"); } sleep(random(500,3000)); log("executing fletching"); if (myPlayer().isAnimating()) { log("Entering Antiban system"); switch(random(1,5)){ //Antibanx=3; //switch (Antibanx) { case 1: log("Case 1"); moveMouseOutsideScreen(); sleep(random(4000,60000)); log("Leaving antiban system"); break; case 2: log("Case 2"); client.rotateCameraPitch(random(1,120)); sleep(random(6000,8000)); log("Leaving antiban system"); break; case 3: log("Case 3"); openTab(Tab.SKILLS); Antibanx=random(611,668); Antibany=random(361,389); client.moveMouseTo(new RectangleDestination(Antibanx,Antibany, 10,10), false, false, false); sleep(random(7000,30000)); openTab(Tab.INVENTORY); log("Leaving antiban system"); break; case 4: log("Case 4"); MouseRandomx=random(10,725); MouseRandomy=random(5,490); client.moveMouseTo(new RectangleDestination(MouseRandomx,MouseRandomy, 10,10), false, false, false); sleep(random(5000,16000)); log("Leaving antiban system"); break; case 5: log("Case 5:"); sleep(random(35000,78000)); log("Leaving antiban system"); break; } } } break; case BANK: log("Banking"); RS2Object bank = closestObjectForName("Bank booth"); if (bank != null) { if (bank.interact("Bank")) { while (!client.getBank().isOpen()) sleep(random(250,350)); if (!client.getBank().isOpen()){ bank.interact("Bank"); } client.getBank().depositAll(66); sleep(random(200,450)); client.getBank().withdrawAll(1515); sleep(random(500,850)); client.getBank().close(); sleep(random(250,400)); if (client.getBank().isOpen()){ client.getBank().close(); log("Client bugged! Hersluiten van bank nu"); } switch(random(1,5)){ case 1: log("Coming into antiban of bank!"); client.moveMouseTo(new RectangleDestination(MouseRandomx,MouseRandomy, 10,10), false, false, false); sleep(random(350,700)); log("Leaving banking antiban"); break; case 2: break; case 3: break; case 4: break; case 5: break; } log("Executing bank"); } } } return random(250,1000); } public void onExit(){ log("Thx for using this"); } } Edited March 2, 2014 by jowo Link to comment Share on other sites More sharing options...
Freak Posted March 1, 2014 Share Posted March 1, 2014 If you wrote it, why wouldnt it be safe to use? Link to comment Share on other sites More sharing options...
Jack Posted March 1, 2014 Share Posted March 1, 2014 use [ code] //put code in here [/code ] to make the post look like: //put code in here Link to comment Share on other sites More sharing options...
jowo Posted March 1, 2014 Author Share Posted March 1, 2014 If you wrote it, why wouldnt it be safe to use? I am not sure if I wrote enough antiban. It's in the fletching case so everytime my player is fletching he will do an antiban. My question is: Is this enough or shall i add more randoms/Antibans? If you wrote it, why wouldnt it be safe to use? Edited my post. Link to comment Share on other sites More sharing options...
Extreme Scripts Posted March 2, 2014 Share Posted March 2, 2014 (edited) I am not sure if I wrote enough antiban. It's in the fletching case so everytime my player is fletching he will do an antiban. My question is: Is this enough or shall i add more randoms/Antibans? Edited my post. With the implementation of the new AntiBot systems, i doubt the level of antiban you're talking about would make even the slightest of difference. Getting banned botting using skills like fletching is hit + miss, you're either lucky or you're not. I say just use the script. Edited March 2, 2014 by Divinity Link to comment Share on other sites More sharing options...
jowo Posted March 2, 2014 Author Share Posted March 2, 2014 I am not sure if I wrote enough antiban. It's in the fletching case so everytime my player is fletching he will do an antiban. My question is: Is this enough or shall i add more randoms/Antibans? Edited my post. Okay thank you, i'll add more options of wood, a gui and maybe they can put in the sdn ! Link to comment Share on other sites More sharing options...
Tony21412341 Posted March 2, 2014 Share Posted March 2, 2014 hmmm, well the only way to tell is to try it out yourself and post a few proggies of 10+ hour Link to comment Share on other sites More sharing options...
jowo Posted March 2, 2014 Author Share Posted March 2, 2014 hmmm, well the only way to tell is to try it out yourself and post a few proggies of 10+ hour I'll try if i have enough money to buy tons of yew logs + I'll update my script later on today. Link to comment Share on other sites More sharing options...