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Notori-Fighter[Project Diary]


NotoriousPP
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Notori-Fighter

A simple AIO Combat Script!

By: NotoriousPP

 

Grave digging to the max! Picked back up the project and am on the road of completion!

 

 

Complete:

  • Most of the Setup GUI
  • Basic Attacking
  • Bank support!
  • Easy to choose targets, with multi-target support.
  • Stable eating method, no over eating or worrying about dying.
  • Smooth walking, that automatically handles doors if desired.
  • Bank Path Recording (With Save/Load Features)
  • Efficient human-like looting.

In-Progress:

  • Finish rest of Setup GUI(Mostly Cosmetic)
  • Custom obstacle handler, for shortcuts, ladders, etc.
  • Potion support.
  • Special Attack Support
  • Range/Mage Support
  • Save/Load Loot List support

To-Do:

  • Custom Combat Handler Algorithm(For best XP/Kills per hour)
  • Teleport Support
  • Savable User Profiles
  • World Hopping
  • Smart Trainer(Predefined Level Goals, so no more worrying about over training one particular skill)

 

Paint Preview!

7c83e3cd86ccd5283434046dc79ead77.gif

 

I know I started this thread a while ago, though now I am determined to release this! If you have any suggestions/question/comments, feel free to ask in a comment or even PM! I'll post some preview/progress photos the time I get around to creating a paint, or at least something temporary to show you guys! But until then this will have to do!
 
Thank you for reading!

Edited by NotoriousPP
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Looks great! We really need a good AIO fighter around here.

Yea I was thinking the same thing! Haha

 

I got one suggestion, in your script, use closestAttackableNPCForName as I see normal npcs there, and it's an fighter tongue.png

Thank you! Though I did plan on changing that, I really just did that to test out my method to get the name and id stored together, and inputted into a list. I also plan on adding another tab too, so your able to select your food and potions.

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PROGRESS REPORT #1

 

About a half hour of work! :)

 

1. Fixed List to only show attackable, harder said than done being as there in no built in method for getLocalNPCs(), but anyways.

2. Target List is now Functional and have a basic attack script working!

 

More to come soon!

 

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Wasting your time tbh If you want to make this premium.

 

This is just a side project to my other script, and mainly this is for personal use, but if I get it stable, then I'm going to push it to premium, wasting my time or not. There is not one stable AIO fighter anywhere around, so I thought I would write myself one. 

 

 

 

 

1. Fixed List to only show attackable, harder said than done being as there in no built in method for getLocalNPCs(), but anyways.

 

Client#getLocalNPCS is what you are looking for.

 

 

Oh I know that, I was having trouble figuring out if it was attackable, though It was a simple fix. Thank you though!

Edited by NotoriousPP
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