pureleaf Posted August 8, 2022 Share Posted August 8, 2022 I am trying to use walking.walk a relatively short distance (about 50 tiles). The webWalk method uses a very long C shaped path whereas the walking.walk uses a perfect straight more efficient path. There are no obstacles in the way I should mention. I have previously tried using the webEvent.useSimplePath although it is still not a straight path. The problem I am having is getting walking.walk to execute without first running a webWalk to load the region I assume. Is there a way to load the area without first using webWalk? I've also tried getWalking().walkpath() with a static path but it does not seem to function properly, with the player getting stuck on a tile and the walking not progressing properly. Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted August 8, 2022 Share Posted August 8, 2022 Well if you are trying to walk to a position without webwalking and the region is not loaded the A* pathing algotirm can't calculate a path since it needs the region tile data. You can use a path like you said or just use webwalking if you are trying to walk longer distances Quote Link to comment Share on other sites More sharing options...