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Fruity Barrows (Frost Barrows)

Featured Replies

Defensive casting is maging on defense?  Why would this be enabled?

for def xp.

frost bug. I'm having tons of issues. Earlier I caught it standing in the tunnel just getting hit and it was saying it was getting KC but it wasn't fighting back. whenever I would turn on auto retaliate it would turn it off and stand there until it ran out of food and would tele out. Now Whenever I turn it on it says im out of stamina potions or im not wearing a ring of life when I am. I have checked my settings multiple times to be sure.

  • Author

frost bug. I'm having tons of issues. Earlier I caught it standing in the tunnel just getting hit and it was saying it was getting KC but it wasn't fighting back. whenever I would turn on auto retaliate it would turn it off and stand there until it ran out of food and would tele out. Now Whenever I turn it on it says im out of stamina potions or im not wearing a ring of life when I am. I have checked my settings multiple times to be sure.

 

Restart the client, mby?

Haven't made any changes other than a buffing fix recently

 

Anyone else having problems?

My bot does not work it just logs out.  I have used it for quite a few days already.


nvm I alternated the spot of spade for the spot of duel ring and it started.

Keep having issues with starting the bot.  It keeps logging me out.  I think it is the client because I have not changed anything.

  • Author

Keep having issues with starting the bot.  It keeps logging me out.  I think it is the client because I have not changed anything.

 

 

3. Client logger

If you experience the script simply stopping / logging out, the reason for doing so is most likely that you're missing supplies or equipment, Whatever the reason, you can read the details about why the script has stopped in the client logger. Alternatively you can read it in the script logs (OSbot\Data\FrostBarrows\Logs\)

Not sure why this happened, script -was- running fine then this happened.

 

[iNFO][bot #1][04/24 01:35:03 PM]: INFO: Reached bank chest
[iNFO][bot #1][04/24 01:35:04 PM]: DEBUG: Checking trident
[iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left.
[iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left.
[iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Opening bank..
[iNFO][bot #1][04/24 01:35:09 PM]: DEBUG: Item: Coins
[iNFO][bot #1][04/24 01:35:10 PM]: DEBUG: Item: Chaos rune
[iNFO][bot #1][04/24 01:35:12 PM]: DEBUG: Item: Blood rune
[iNFO][bot #1][04/24 01:35:13 PM]: DEBUG: Item: Vial
[iNFO][bot #1][04/24 01:35:16 PM]: DEBUG: Depositing lowest potion
[iNFO][bot #1][04/24 01:35:18 PM]: DEBUG: Withdrawing food
[iNFO][bot #1][04/24 01:35:20 PM]: DEBUG: Setting state: Bank close
[iNFO][bot #1][04/24 01:35:28 PM]: INFO: Finished organizing
[iNFO][bot #1][04/24 01:35:29 PM]: DEBUG: Minigame tab open
[iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][04/24 01:35:32 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:32 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:35 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:39 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:41 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:41 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:45 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][04/24 01:35:51 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:51 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:54 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:56 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:58 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:58 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:36:02 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][04/24 01:36:21 PM]: DEBUG: Arrived at mort'ton
[iNFO][bot #1][04/24 01:36:32 PM]: DEBUG: ClickMouseEvent has timed out [5000ms]
[iNFO][bot #1][04/24 01:36:45 PM]: DEBUG: ClickMouseEvent has timed out [5000ms]
[iNFO][bot #1][04/24 01:36:54 PM]: DEBUG: ClickMouseEvent has timed out [5000ms]
[iNFO][bot #1][04/24 01:37:05 PM]: INFO: Arrived at barrows
[iNFO][bot #1][04/24 01:37:05 PM]: INFO: KC = 5; Skipping to TunnelSolver
[iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Unable to identify tunnel brother
[iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Please ensure that at least 1 brother is alive before starting the script
[iNFO][bot #1][04/24 01:37:09 PM]: Terminating script FrostBarrows...
[iNFO][bot #1][04/24 01:37:09 PM]: Failed to send progress data
[iNFO][bot #1][04/24 01:37:09 PM]: Script FrostBarrows has exited!

 
Basically it glitched out when all brothers were killed and had to bank? had to complete the run by hand to restart.

 

Not sure why this happened, script -was- running fine then this happened.

 

[iNFO][bot #1][04/24 01:35:03 PM]: INFO: Reached bank chest
[iNFO][bot #1][04/24 01:35:04 PM]: DEBUG: Checking trident
[iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left.
[iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left.
[iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Opening bank..
[iNFO][bot #1][04/24 01:35:09 PM]: DEBUG: Item: Coins
[iNFO][bot #1][04/24 01:35:10 PM]: DEBUG: Item: Chaos rune
[iNFO][bot #1][04/24 01:35:12 PM]: DEBUG: Item: Blood rune
[iNFO][bot #1][04/24 01:35:13 PM]: DEBUG: Item: Vial
[iNFO][bot #1][04/24 01:35:16 PM]: DEBUG: Depositing lowest potion
[iNFO][bot #1][04/24 01:35:18 PM]: DEBUG: Withdrawing food
[iNFO][bot #1][04/24 01:35:20 PM]: DEBUG: Setting state: Bank close
[iNFO][bot #1][04/24 01:35:28 PM]: INFO: Finished organizing
[iNFO][bot #1][04/24 01:35:29 PM]: DEBUG: Minigame tab open
[iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][04/24 01:35:32 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:32 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:35 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:39 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:41 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:41 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:45 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][04/24 01:35:51 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:51 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:54 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:56 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:58 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:58 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:36:02 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][04/24 01:36:21 PM]: DEBUG: Arrived at mort'ton
[iNFO][bot #1][04/24 01:36:32 PM]: DEBUG: ClickMouseEvent has timed out [5000ms]
[iNFO][bot #1][04/24 01:36:45 PM]: DEBUG: ClickMouseEvent has timed out [5000ms]
[iNFO][bot #1][04/24 01:36:54 PM]: DEBUG: ClickMouseEvent has timed out [5000ms]
[iNFO][bot #1][04/24 01:37:05 PM]: INFO: Arrived at barrows
[iNFO][bot #1][04/24 01:37:05 PM]: INFO: KC = 5; Skipping to TunnelSolver
[iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Unable to identify tunnel brother
[iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Please ensure that at least 1 brother is alive before starting the script
[iNFO][bot #1][04/24 01:37:09 PM]: Terminating script FrostBarrows...
[iNFO][bot #1][04/24 01:37:09 PM]: Failed to send progress data
[iNFO][bot #1][04/24 01:37:09 PM]: Script FrostBarrows has exited!

 
Basically it glitched out when all brothers were killed and had to bank? had to complete the run by hand to restart.

 

 

It happened to me 3 times yesterday.  I did teh chest manually too.

I once again have purchased this script today and already got a guthans spear.

Would like to add this is my favourite script of all time, but I think you know that :doge:

  • Author

 

Not sure why this happened, script -was- running fine then this happened.

 

[iNFO][bot #1][04/24 01:35:03 PM]: INFO: Reached bank chest
[iNFO][bot #1][04/24 01:35:04 PM]: DEBUG: Checking trident
[iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left.
[iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left.
[iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Opening bank..
[iNFO][bot #1][04/24 01:35:09 PM]: DEBUG: Item: Coins
[iNFO][bot #1][04/24 01:35:10 PM]: DEBUG: Item: Chaos rune
[iNFO][bot #1][04/24 01:35:12 PM]: DEBUG: Item: Blood rune
[iNFO][bot #1][04/24 01:35:13 PM]: DEBUG: Item: Vial
[iNFO][bot #1][04/24 01:35:16 PM]: DEBUG: Depositing lowest potion
[iNFO][bot #1][04/24 01:35:18 PM]: DEBUG: Withdrawing food
[iNFO][bot #1][04/24 01:35:20 PM]: DEBUG: Setting state: Bank close
[iNFO][bot #1][04/24 01:35:28 PM]: INFO: Finished organizing
[iNFO][bot #1][04/24 01:35:29 PM]: DEBUG: Minigame tab open
[iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][04/24 01:35:32 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:32 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:35 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:39 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:41 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:41 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:45 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][04/24 01:35:51 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:51 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:54 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:35:56 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:35:58 PM]: INFO: Minutes to next teleport: 1
[iNFO][bot #1][04/24 01:35:58 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:36:02 PM]: DEBUG: Cast minutes: 1 .. Waiting
[iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Clicking interface...
[iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][04/24 01:36:21 PM]: DEBUG: Arrived at mort'ton
[iNFO][bot #1][04/24 01:36:32 PM]: DEBUG: ClickMouseEvent has timed out [5000ms]
[iNFO][bot #1][04/24 01:36:45 PM]: DEBUG: ClickMouseEvent has timed out [5000ms]
[iNFO][bot #1][04/24 01:36:54 PM]: DEBUG: ClickMouseEvent has timed out [5000ms]
[iNFO][bot #1][04/24 01:37:05 PM]: INFO: Arrived at barrows
[iNFO][bot #1][04/24 01:37:05 PM]: INFO: KC = 5; Skipping to TunnelSolver
[iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Unable to identify tunnel brother
[iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Please ensure that at least 1 brother is alive before starting the script
[iNFO][bot #1][04/24 01:37:09 PM]: Terminating script FrostBarrows...
[iNFO][bot #1][04/24 01:37:09 PM]: Failed to send progress data
[iNFO][bot #1][04/24 01:37:09 PM]: Script FrostBarrows has exited!

 
Basically it glitched out when all brothers were killed and had to bank? had to complete the run by hand to restart.

 

 

Do you have the log from when the bank run was started?

 

Do you have the log from when the bank run was started?

 

 

[sun Apr 24 13:28:36 BST 2016] DEBUG: Disabling auto retaliate
[sun Apr 24 13:28:40 BST 2016] DEBUG: TargetTracker started
[sun Apr 24 13:28:41 BST 2016] WARNING: Incorrect gear identified; Changing
[sun Apr 24 13:28:41 BST 2016] DEBUG: Swapping to item: Trident of the seas
[sun Apr 24 13:28:41 BST 2016] DEBUG: Swapping to item: Torag's platebody 75
[sun Apr 24 13:29:01 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:29:08 BST 2016] DEBUG: TargetTracker stopped
[sun Apr 24 13:29:08 BST 2016] DEBUG: Swapping to item: Toxic blowpipe
[sun Apr 24 13:29:09 BST 2016] DEBUG: Swapping to item: Black d'hide body
[sun Apr 24 13:29:09 BST 2016] DEBUG: Approaching.. 3541, 9668
[sun Apr 24 13:29:09 BST 2016] DEBUG: Moving cam to position (cPitch: 67, minPitch: 22)
[sun Apr 24 13:29:12 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:29:13 BST 2016] DEBUG: Approaching.. 3543, 9667
[sun Apr 24 13:29:15 BST 2016] DEBUG: Approaching.. 3547, 9668
[sun Apr 24 13:29:16 BST 2016] DEBUG: Approaching.. 3551, 9667
[sun Apr 24 13:29:18 BST 2016] DEBUG: Approaching.. 3555, 9667
[sun Apr 24 13:29:19 BST 2016] DEBUG: Approaching.. 3560, 9667
[sun Apr 24 13:29:21 BST 2016] DEBUG: Approaching.. 3560, 9667
[sun Apr 24 13:29:22 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:24 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:24 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:26 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:26 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:28 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:29 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:31 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:31 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:33 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:33 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:33 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:29:35 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:35 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:37 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:37 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:39 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:39 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:41 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:41 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:43 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:43 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:43 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:29:45 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:45 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:47 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:47 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:49 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:49 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:51 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:51 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:53 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:53 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:53 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:29:55 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:56 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:29:58 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:29:58 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:00 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:00 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:02 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:02 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:04 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:04 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:04 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:30:06 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:06 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:08 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:08 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:10 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:12 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:12 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:14 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:14 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:14 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:30:17 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:17 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:19 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:19 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:21 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:21 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:23 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:23 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:25 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:25 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:25 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:30:27 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:27 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:29 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:30 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:32 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:32 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:34 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:34 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:36 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:36 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:36 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:30:38 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:38 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:40 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:40 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:42 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:42 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:44 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:44 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:46 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:46 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:46 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:30:49 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:49 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:51 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:51 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:53 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:53 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:55 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:55 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:57 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:57 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:30:57 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:30:59 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:30:59 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:01 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:01 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:03 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:03 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:05 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:05 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:07 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:07 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:07 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:31:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:10 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:12 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:12 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:14 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:14 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:16 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:16 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:18 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:18 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:18 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:31:20 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:20 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:22 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:23 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:25 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:25 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:27 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:27 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:29 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:29 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:29 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:31:31 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:31 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:33 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:33 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:35 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:35 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:37 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:37 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:39 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:39 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:39 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:31:41 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:41 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:43 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:43 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:45 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:46 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:48 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:48 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:50 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:50 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:50 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:31:52 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:52 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:54 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:54 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:56 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:56 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:31:58 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:31:58 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:00 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:00 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:00 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:32:02 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:02 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:04 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:04 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:06 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:06 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:08 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:08 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:11 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:11 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:32:13 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:13 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:15 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:15 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:17 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:17 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:19 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:19 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:21 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:21 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:21 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:32:23 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:23 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:25 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:25 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:27 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:27 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:29 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:29 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:31 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:31 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:31 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:32:34 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:34 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:36 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:36 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:38 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:38 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:40 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:40 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:42 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:42 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:42 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:32:44 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:44 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:46 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:46 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:48 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:48 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:50 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:50 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:52 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:52 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:52 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:32:54 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:54 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:57 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:57 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:32:59 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:32:59 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:01 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:01 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:03 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:03 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:03 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:33:05 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:05 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:07 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:07 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:09 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:09 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:11 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:11 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:13 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:13 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:13 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:33:15 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:15 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:18 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:18 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:20 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:20 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:22 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:22 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:24 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:24 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:24 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:33:26 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:26 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:28 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:28 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:30 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:30 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:32 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:32 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:34 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:34 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:34 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:33:36 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:36 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:39 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:39 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:41 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:41 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:43 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:43 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:45 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:45 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:45 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:33:47 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:47 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:49 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:49 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:51 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:51 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:53 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:53 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:55 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:55 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:33:55 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:33:58 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:33:58 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:00 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:00 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:02 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:02 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:04 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:04 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:06 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:06 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:06 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:34:08 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:08 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:10 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:12 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:12 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:14 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:14 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:16 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:16 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:16 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:34:19 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:19 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:21 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:21 BST 2016] DEBUG: Rotating to door
[sun Apr 24 13:34:23 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms]
[sun Apr 24 13:34:23 BST 2016] FAILSAFE: No movement for 5 minutes
[sun Apr 24 13:34:23 BST 2016] FAILSAFE: Starting bank run
[sun Apr 24 13:34:35 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms]
[sun Apr 24 13:34:45 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms]
[sun Apr 24 13:35:03 BST 2016] INFO: Reached bank chest
[sun Apr 24 13:35:04 BST 2016] DEBUG: Checking trident
[sun Apr 24 13:35:07 BST 2016] DEBUG: Trident has 1520 charges left.
[sun Apr 24 13:35:07 BST 2016] DEBUG: Trident has 1520 charges left.
[sun Apr 24 13:35:07 BST 2016] DEBUG: Opening bank..
[sun Apr 24 13:35:09 BST 2016] DEBUG: Item: Coins
[sun Apr 24 13:35:10 BST 2016] DEBUG: Item: Chaos rune
[sun Apr 24 13:35:12 BST 2016] DEBUG: Item: Blood rune
[sun Apr 24 13:35:13 BST 2016] DEBUG: Item: Vial
[sun Apr 24 13:35:16 BST 2016] DEBUG: Depositing lowest potion
[sun Apr 24 13:35:18 BST 2016] DEBUG: Withdrawing food
[sun Apr 24 13:35:20 BST 2016] DEBUG: Setting state: Bank close
[sun Apr 24 13:35:28 BST 2016] INFO: Finished organizing
[sun Apr 24 13:35:29 BST 2016] DEBUG: Minigame tab open
[sun Apr 24 13:35:30 BST 2016] DEBUG: Clicking interface...
[sun Apr 24 13:35:30 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:35:32 BST 2016] INFO: Minutes to next teleport: 1
[sun Apr 24 13:35:32 BST 2016] DEBUG: Cast minutes: 1 .. Waiting
[sun Apr 24 13:35:35 BST 2016] DEBUG: Cast minutes: 1 .. Waiting
[sun Apr 24 13:35:39 BST 2016] DEBUG: Clicking interface...
[sun Apr 24 13:35:41 BST 2016] INFO: Minutes to next teleport: 1
[sun Apr 24 13:35:41 BST 2016] DEBUG: Cast minutes: 1 .. Waiting
[sun Apr 24 13:35:45 BST 2016] DEBUG: Cast minutes: 1 .. Waiting
[sun Apr 24 13:35:48 BST 2016] DEBUG: Clicking interface...
[sun Apr 24 13:35:48 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:35:51 BST 2016] INFO: Minutes to next teleport: 1
[sun Apr 24 13:35:51 BST 2016] DEBUG: Cast minutes: 1 .. Waiting
[sun Apr 24 13:35:54 BST 2016] DEBUG: Cast minutes: 1 .. Waiting
[sun Apr 24 13:35:56 BST 2016] DEBUG: Clicking interface...
[sun Apr 24 13:35:58 BST 2016] INFO: Minutes to next teleport: 1
[sun Apr 24 13:35:58 BST 2016] DEBUG: Cast minutes: 1 .. Waiting
[sun Apr 24 13:36:02 BST 2016] DEBUG: Cast minutes: 1 .. Waiting
[sun Apr 24 13:36:05 BST 2016] DEBUG: Clicking interface...
[sun Apr 24 13:36:05 BST 2016] DEBUG: Anti-stuck camera rotation
[sun Apr 24 13:36:21 BST 2016] DEBUG: Arrived at mort'ton
[sun Apr 24 13:36:32 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms]
[sun Apr 24 13:36:45 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms]
[sun Apr 24 13:36:54 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms]
[sun Apr 24 13:37:05 BST 2016] INFO: Arrived at barrows
[sun Apr 24 13:37:05 BST 2016] INFO: KC = 5; Skipping to TunnelSolver
[sun Apr 24 13:37:05 BST 2016] ERROR: Unable to identify tunnel brother
[sun Apr 24 13:37:05 BST 2016] ERROR: Please ensure that at least 1 brother is alive before starting the script

 
this is it i believe.

isit just me or does the script log us out ... because wen i run it... the bot logs out.


Keep having issues with starting the bot.  It keeps logging me out.  I think it is the client because I have not changed anything.

i have the same problem!!

isit just me or does the script log us out ... because wen i run it... the bot logs out.

i have the same problem!!

 

Make sure you have all the required items equiped and in inventory as you have in your saved profile.

isit just me or does the script log us out ... because wen i run it... the bot logs out.

i have the same problem!!

 

99.99999% of the time its because you forgot an item or have to much of an item.  A prayer pot (3) as oppose to a (4) can throw it off since it changes the amount of total doses.

Edited by ibotrs99

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