BloodyNoah Posted July 14, 2021 Share Posted July 14, 2021 Hey so idk if there is any difference, I believe web is server side and local: local. is there any reason someone should use the local walker? Quote Link to comment Share on other sites More sharing options...
Gunman Posted July 14, 2021 Share Posted July 14, 2021 @BloodyNoah WebWalking is a Global walker, it utilizes a large sum of data which can increase a clients ram by 300-500MB(This was planned to switch over to server side no idea if it's still planned or not, check OSBot V3 thread). The idea is you can walk to nearly any location in game from any location by just putting getWalking.webWalk(Location); Normal Walker can be utilized to create your own walking paths to help reduce ram consumption consumed by web walking. Or be used to just walk 10 tiles nearby instead of using the WebWalker. But if you want to walk from Varrock to Falador you will have to create your own path or use WebWalking; Since it will only use the tiles that are rendered to the client(Think this distance varies and can be anywhere from 15-24 tiles away). TL;DR Webwalking greatly increases client ram. Normal walker has to build your own walk paths from scratch. 1 Quote Link to comment Share on other sites More sharing options...
BloodyNoah Posted July 14, 2021 Author Share Posted July 14, 2021 6 minutes ago, Gunman said: @BloodyNoah WebWalking is a Global walker, it utilizes a large sum of data which can increase a clients ram by 300-500MB(This was planned to switch over to server side no idea if it's still planned or not, check OSBot V3 thread). The idea is you can walk to nearly any location in game from any location by just putting getWalking.webWalk(Location); Normal Walker can be utilized to create your own walking paths to help reduce ram consumption consumed by web walking. Or be used to just walk 10 tiles nearby instead of using the WebWalker. But if you want to walk from Varrock to Falador you will have to create your own path or use WebWalking; Since it will only use the tiles that are rendered to the client(Think this distance varies and can be anywhere from 15-24 tiles away). TL;DR Webwalking greatly increases client ram. Normal walker has to build your own walk paths from scratch. Oh ok, so if I use a 100 local walkers for the same distance as 1 web walker it would still reduce the ram usage or would it be higher? Quote Link to comment Share on other sites More sharing options...
Gunman Posted July 14, 2021 Share Posted July 14, 2021 23 minutes ago, BloodyNoah said: Oh ok, so if I use a 100 local walkers for the same distance as 1 web walker it would still reduce the ram usage or would it be higher? Webwalker will load all the data to walk anywhere in the game. Loading this data is what causes the ram increase, it only needs to load once per client session. Local walking doesn't load this data. Short answer, yes the ram will be reduced compared to web walking. Quote Link to comment Share on other sites More sharing options...
BloodyNoah Posted July 14, 2021 Author Share Posted July 14, 2021 3 hours ago, Gunman said: Webwalker will load all the data to walk anywhere in the game. Loading this data is what causes the ram increase, it only needs to load once per client session. Local walking doesn't load this data. Short answer, yes the ram will be reduced compared to web walking. Very nice, thank you Quote Link to comment Share on other sites More sharing options...