April 21, 20214 yr Author Version 0.19 out, includes a number of fixes / improvements. Double tether shouldn't happen anymore
April 21, 20214 yr Yeah i havent had the double tether since the update also averaging like 3500-5k points a round for the few i've ran today. definitely running a lil smoother atleast for me lol. Much appreciated!
April 22, 20214 yr 1 hour ago, RestiveRenegade said: Yeah i havent had the double tether since the update also averaging like 3500-5k points a round for the few i've ran today. definitely running a lil smoother atleast for me lol. Much appreciated! in mirror mode?
April 22, 20214 yr Yeah mirrormode, but i also got 99 fishing on the account i use so that probably speeds up the points a lil bit. 1 hammer, 3 buckets catch 24 before cooking is my settings im runnin atm
April 22, 20214 yr Author 12 hours ago, RestiveRenegade said: Yeah mirrormode, but i also got 99 fishing on the account i use so that probably speeds up the points a lil bit. 1 hammer, 3 buckets catch 24 before cooking is my settings im runnin atm 5k is best ive seen, i got 4.2k on a 70 fishing account, so 99 would make sense
April 22, 20214 yr so 74 fishing, cook after 12 caught (50% for both settings), go to leaping fish, repair and put out fire within 1 tile..... my settings after an update.... i've been getting consistent 2700+ points each game however there are still few little hiccups... When you are fishing leaping fish, the reaction time to "tether" seems to be slower than without. its been numerous occasions where i got caught out by the wave. still noticing that when running towards the cannon, and you get hit by the wave midway through the run, it still prioritises loading up the cannon rather than tethering. Maybe you could look into that? also, not sure if it just me, but the "permits earned" is not being calculated. At the time of writing this, i have 11 games completed (hour and 20 minutes) with 40 points earned which is amazing outcome however i feel like if above points are fixed, this script would be an absolute perfection.
April 23, 20214 yr Author 12 hours ago, lamus2 said: so 74 fishing, cook after 12 caught (50% for both settings), go to leaping fish, repair and put out fire within 1 tile..... my settings after an update.... i've been getting consistent 2700+ points each game however there are still few little hiccups... When you are fishing leaping fish, the reaction time to "tether" seems to be slower than without. its been numerous occasions where i got caught out by the wave. still noticing that when running towards the cannon, and you get hit by the wave midway through the run, it still prioritises loading up the cannon rather than tethering. Maybe you could look into that? also, not sure if it just me, but the "permits earned" is not being calculated. At the time of writing this, i have 11 games completed (hour and 20 minutes) with 40 points earned which is amazing outcome however i feel like if above points are fixed, this script would be an absolute perfection. Working on most these things
April 24, 20214 yr On 4/22/2021 at 11:04 PM, lamus2 said: so 74 fishing, cook after 12 caught (50% for both settings), go to leaping fish, repair and put out fire within 1 tile..... my settings after an update.... i've been getting consistent 2700+ points each game however there are still few little hiccups... When you are fishing leaping fish, the reaction time to "tether" seems to be slower than without. its been numerous occasions where i got caught out by the wave. still noticing that when running towards the cannon, and you get hit by the wave midway through the run, it still prioritises loading up the cannon rather than tethering. Maybe you could look into that? also, not sure if it just me, but the "permits earned" is not being calculated. At the time of writing this, i have 11 games completed (hour and 20 minutes) with 40 points earned which is amazing outcome however i feel like if above points are fixed, this script would be an absolute perfection. +1 all of this, great that you are working on this Tom, thank you!
April 24, 20214 yr Hey Tom, Can you please add a failsafe for double tether. I have to play on worlds that have higher ping and I've noticed this happening. It's rare but it still happens. Also, thoughts on adding an option where you can select 'x' amount of buckets and the bot will make sure to have that amount at the start of every round? What happens if you start the bot with 3 for example then lose 2 to the fire. Next round you'll only have 1 and the bot doesn't replenish them at this stage. Liking it so far, testing how long to push it for on an easy throwaway so I can go for pet on my valuable accounts EDIT: after observing the script for longer the only time the bot will accidentally tether is when going for a leaping fish spot and miss clicking tether because of the camera angle. Hope you can implement something to fix this. Edited April 24, 20214 yr by tumblez More info
April 25, 20214 yr Hey Tom may I get a free trial to the script? Interested in buying this script in the future!
April 25, 20214 yr Author 3 hours ago, Terek101 said: Hey Tom may I get a free trial to the script? Interested in buying this script in the future! Added
April 26, 20214 yr Hey there! May I have a trial please? I'd like to check it out to make sure I'm down to purchase, given it's so new. Thanks much
April 26, 20214 yr Author 32 minutes ago, dyb said: Hey there! May I have a trial please? I'd like to check it out to make sure I'm down to purchase, given it's so new. Thanks much Added
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