February 21, 20214 yr So to start with, here is me getting the dynamic skill level: public int currentHP(int currentHealth){ currentHealth = getSkills().getDynamic(Skill.forName("HITPOINTS")); return currentHealth; } int currentHealth = 0; This is me creating a loop while it is webwalking so that it eats when health is 6 or below: else if(downLadder.contains(myPlayer()) && !getInventory().isFull()){ getWalking().webWalk(safeSpot); while(getWalking().webWalk(safeSpot)){ if(currentHP(currentHealth) >= 6 && getInventory().contains("Trout")){ getInventory().interact("Trout", "Eat"); } } } It doesn't actually eat any food regardless of how much health my player has. Any idea where i'm going wrong? Cheers in advance guys!
February 21, 20214 yr Try checking this out WalkingEvent myEvent = new WalkingEvent(new Position(1, 2, 3)); //making the event myEvent.setMinDistanceThreshold(0); myEvent.setEnergyThreshold(47); myEvent.setBreakCondition(new Condition() { @Override public boolean evaluate() { return myPlayer().isUnderAttack(); } //change to if health below x }); execute(myEvent); //executing the event
February 21, 20214 yr Just add break condition when under attack or when HP is below a certain amount
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