lnsomnia Posted October 22, 2019 Share Posted October 22, 2019 Hello! I am very new to the osbot API and have limited experience in Java but am not at all new to coding in general. With that being said, I am having a hard time interacting with two items in my inventory. I am testing with buckets of water/clay and would simply like to interact with the two. My case statement currently looks like this: case MAKE_CLAY: log("Made it to case MAKE_CLAY"); sleep(random(250,1200)); if (getInventory().contains("Clay")) { log("Got the clay"); } if (getInventory().contains("Bucket of water")) { log("Got the water"); } getInventory().interact("Use", "Bucket of water"); sleep(random(110,780)); getInventory().interact("Use", "Clay"); sleep(random(6000,1000)); break; I feel like I am following the documentation and my logs to check for the clay and water are reaching the debugger so I'm not sure what I'm doing wrong. Any help or advice for a newbie like me is appreciated :) Quote Link to comment Share on other sites More sharing options...
FuryShark Posted October 23, 2019 Share Posted October 23, 2019 32 minutes ago, lnsomnia said: Hello! I am very new to the osbot API and have limited experience in Java but am not at all new to coding in general. With that being said, I am having a hard time interacting with two items in my inventory. I am testing with buckets of water/clay and would simply like to interact with the two. My case statement currently looks like this: case MAKE_CLAY: log("Made it to case MAKE_CLAY"); sleep(random(250,1200)); if (getInventory().contains("Clay")) { log("Got the clay"); } if (getInventory().contains("Bucket of water")) { log("Got the water"); } getInventory().interact("Use", "Bucket of water"); sleep(random(110,780)); getInventory().interact("Use", "Clay"); sleep(random(6000,1000)); break; I feel like I am following the documentation and my logs to check for the clay and water are reaching the debugger so I'm not sure what I'm doing wrong. Any help or advice for a newbie like me is appreciated not sure whats working and not with yours but.. if (getInventory().contains("Clay) && getInventory().contains("Bucket of water)) { if (getInventory().interact("Use, "Bucket of water")) { if (getInventory().interact("Use", "Clay")) { conditional sleep here } } conditional sleeps: https://osbot.org/forum/topic/127193-conditional-sleep-with-lambda-expressions/ Quote Link to comment Share on other sites More sharing options...
lnsomnia Posted October 23, 2019 Author Share Posted October 23, 2019 19 minutes ago, FuryShark said: not sure whats working and not with yours but.. if (getInventory().contains("Clay) && getInventory().contains("Bucket of water)) { if (getInventory().interact("Use, "Bucket of water")) { if (getInventory().interact("Use", "Clay")) { conditional sleep here } } conditional sleeps: https://osbot.org/forum/topic/127193-conditional-sleep-with-lambda-expressions/ Thanks for the reply and help! The second if condition in your snippet is returning false for some reason dunno why I can't seem to interact with anything. I'm not even sure what to test at this point. Quote Link to comment Share on other sites More sharing options...
Camaro Posted October 23, 2019 Share Posted October 23, 2019 (edited) getinventory.interact() is not a valid method. Quote if (getInventory().contains("Clay") && getInventory().contains("Bucket of water")) { // We have both. lets use them if (getInventory().isItemSelected()) { // Item is selected in inventory if (!getInventory().getSelectedItemName().equals("Bucket of water")) { // If, somehow, a different item is selected, deselect it getInventory().deselectItem(); } else { // Bucket of water is currently selected item. Use it on clay Item clay = getInventory().getItem("Clay"); if (clay != null && clay.interact("Use")) { Timing.waitCondition(() -> getInventory().contains("Soft clay"), 2000); } } } else { // Select the bucket of water Item bucket = getInventory().getItem("Bucket of water"); if (bucket != null && bucket.interact("Use")) { Timing.waitCondition(() -> getInventory().isItemSelected(), 2000); } } } Link to extremely useful Timing methods EDIT: Im incorrect, Inventory class extends ItemContainer so it does have the interact method Edited October 23, 2019 by camaro 09 Quote Link to comment Share on other sites More sharing options...
lnsomnia Posted October 24, 2019 Author Share Posted October 24, 2019 On 10/22/2019 at 8:07 PM, camaro 09 said: getinventory.interact() is not a valid method. Link to extremely useful Timing methods EDIT: Im incorrect, Inventory class extends ItemContainer so it does have the interact method Oh dude! This is awesome, thanks! I really appreciate you taking the time to write that. Makes perfect sense too. Eclipse on the other hand is still yelling at me with some new errors so I'm gonna have to take a step further back and figure out what's wrong. Probably need to study some more Java too. Thank you! Quote Link to comment Share on other sites More sharing options...