Jesus Christ Posted September 22, 2019 Share Posted September 22, 2019 (edited) I was thinking of the methods rs scripts use, and this came to my mind. For example, I wonder if it would improve reaction speeds to switch prayer at the frost caves script, a script that kills jad. What other script applications could runescape game sounds have? Could it replace existing methods, like ore detection/depletion at the motherlode mine to reduce banrates? Edited September 22, 2019 by Jesus Christ Quote Link to comment Share on other sites More sharing options...
Token Posted September 22, 2019 Share Posted September 22, 2019 They happen at the same time as the action they describe, so it's very unlikely they can change anything Quote Link to comment Share on other sites More sharing options...
Jesus Christ Posted September 22, 2019 Author Share Posted September 22, 2019 5 hours ago, Token said: They happen at the same time as the action they describe, so it's very unlikely they can change anything Yes but that doesn't count for every action, like jad. I think. And if it's the same, then it would be a good replacement which could result in less bans! Quote Link to comment Share on other sites More sharing options...
Token Posted September 22, 2019 Share Posted September 22, 2019 Just now, Jesus Christ said: Yes but that doesn't count for every action, like jad. I think. And if it's the same, then it would be a good replacement which could result in less bans! Yes it does happen at the beginning of the jad animations, I personally do jad without sounds. It doesn't have any effect on ban rates, it would produce the same output. Quote Link to comment Share on other sites More sharing options...
Jesus Christ Posted September 23, 2019 Author Share Posted September 23, 2019 On 9/22/2019 at 6:34 PM, Malcolm said: As Token said they happen at the same time the action happens. For jad generally he would be giving the animation ID related to the sound at the time he makes the sound for whatever attack he is making. It makes much more sense for me to just get the animation ID. Unless there would be a really good usage for the sound that I cannot think of Ah I see. "For jad generally he would be giving the animation ID related to the sound at the time he makes the sound for whatever attack he is making." So jad makes a sound and without seeing it, OSBot links that to an animation ID? Well I just figured, there are colour bots, there are injection bots, but there are not bots that fully rely on sound. Maybe animation ID's could be swapped for sound ID's. Maybe sound could be a way to rely less on injection methods? ... it might sound stupid, but it's just a thought I had. Quote Link to comment Share on other sites More sharing options...
Juggles Posted September 23, 2019 Share Posted September 23, 2019 Detecting sound, animation, color, etc has no impact on ban rate. You will still be clicking the same way Quote Link to comment Share on other sites More sharing options...