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Is there a way to determine health in split second intervals? EX: PId pking situations


lancelot

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Well the loop (onLoop) is the script’s refresh rate, so if you return 1 it will refresh every 1ms, which is 1/600th of a game tick, you can change it to any value.

Now, if you are talking about having a separate tracker purely to check health, you need to make use of Threading, in which I can explain how.

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ok, not really for eating, just the status of who is getting the next first hit. It also does thing sort of out of order, like when you go mine a rockfall would it not make sense that youre going to another area where there are more rocks? Instead it stands still and runs back to the area you were just in further and then mines where you just were.

Edited by lancelot
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