Zummy Posted May 3, 2019 Share Posted May 3, 2019 Hey guys is it possible to stop a camera moveToEntity() event when the object is clickable instead of stopping when the object is completely visible or have other break conditions? Quote Link to comment Share on other sites More sharing options...
FuryShark Posted May 3, 2019 Share Posted May 3, 2019 (edited) 20 minutes ago, Zummy said: Hey guys is it possible to stop a camera moveToEntity() event when the object is clickable instead of stopping when the object is completely visible or have other break conditions? https://osbot.org/forum/topic/135857-a-way-to-disable-builtin-camera-turning-on-interact/ edit: just realise what you meant by your question now, but ill leave the link anyway Edited May 3, 2019 by FuryShark Quote Link to comment Share on other sites More sharing options...
Zummy Posted May 5, 2019 Author Share Posted May 5, 2019 Nobody knows? Quote Link to comment Share on other sites More sharing options...
EsotericRS Posted May 7, 2019 Share Posted May 7, 2019 On 5/3/2019 at 6:06 PM, Zummy said: Hey guys is it possible to stop a camera moveToEntity() event when the object is clickable instead of stopping when the object is completely visible or have other break conditions? moveToEntity() stops when it wants to stop which is Though I imagine if you wanted to break your neck - you could override this method; however, I'm having a hard time comprehending the difference between clickability() and visibility 'within the gamescreen' To exactly answer your question, I am not seeing anything in the API doc that accomplishes precisely what your looking for, so you will most likely need to implement your own solution. Quote Link to comment Share on other sites More sharing options...