Zummy Posted May 3, 2019 Posted May 3, 2019 Hey guys is it possible to stop a camera moveToEntity() event when the object is clickable instead of stopping when the object is completely visible or have other break conditions?
FuryShark Posted May 3, 2019 Posted May 3, 2019 (edited) 20 minutes ago, Zummy said: Hey guys is it possible to stop a camera moveToEntity() event when the object is clickable instead of stopping when the object is completely visible or have other break conditions? https://osbot.org/forum/topic/135857-a-way-to-disable-builtin-camera-turning-on-interact/ edit: just realise what you meant by your question now, but ill leave the link anyway Edited May 3, 2019 by FuryShark
EsotericRS Posted May 7, 2019 Posted May 7, 2019 On 5/3/2019 at 6:06 PM, Zummy said: Hey guys is it possible to stop a camera moveToEntity() event when the object is clickable instead of stopping when the object is completely visible or have other break conditions? moveToEntity() stops when it wants to stop which is Though I imagine if you wanted to break your neck - you could override this method; however, I'm having a hard time comprehending the difference between clickability() and visibility 'within the gamescreen' To exactly answer your question, I am not seeing anything in the API doc that accomplishes precisely what your looking for, so you will most likely need to implement your own solution.