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EsotericRS

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Everything posted by EsotericRS

  1. Wanted to ask a quick question on anyone with experience with autoclickers/basic mouse macros Does it matter which one? I have the razer naga which supports pretty advanced macro / autoclicking functionality. I dont plan on unattended autoclicking with these macros -- will mostly just use it for alching while doing agility course i.e. snap mouse to high alch and double click. Is this low risk as I'm actually playing and just relying on it for that one functionality / is there anything I should watch out for or be aware of beyond the obvious? Thanks in advance
  2. I found this thread while doing some research because I was interested as well. You could hover over various widgets to your hearts content but I would imagine just the most basic random mouse movement / interaction would cut it and also be the most effective as well
  3. LOL they are giving you a hard time, I understood exactly what you meant and it was what I was going for This is great advice. Thank you. Thanks everyone
  4. Thanks for this -- I did go ahead and try to move and grab the config when Goblin Diplomacy is picked up. I captured 62:3 the moment the quest was accepted... Is there anything else to it?
  5. For the life of me this code doesn't do what I think it does Believe it or not the code inside this if statement executes when the quest is STARTED In other words NOT is quest started is evaluating to TRUE when the quest IS started Does anyone have any best practices or any resources on code snippets to getting quest state / progress? I've been going in raw just from the API and pulling my hair out.
  6. I took a ban recently from a stuck, could you tell me the delay between the time you got stuck and the ban? For me i was stuck for like 10 minutes then permad.
  7. Just a hunch, maybe try using the address associated with your card?
  8. Definitely feel this here. The readability of this code should jump out at you. I would look into flow control for help with this...
  9. Just discovered this and I have to say this is a life-saver. Should be a default feature to the app tbh. Great job!
  10. Just uninstall all version of Java (verify via the Java directory that they have been removed) and install just java 8 if all things fail. GL
  11. You download the JAR file he linked and place it in the \OSBot\Scripts directory Then when you launch OSBot, and hit the green play arrow - It will appear as a [Local] script.
  12. Here's some pseudo-ish code: get a list of all the worlds i.e. getWorlds.getAvailableWorlds() Iterate through this list and pick out the ones that are paid worlds using .isMembersWorld() and put them in your own list of worlds maybe call it membersWorldsList find the index of the current world within that membersWorldsList you just created hop to membersWorldsList[index+1] until the end then wrap around... maybe consider a linked list or something Havn't tested or tried this specific problem yet - but thats how Id go about solving it
  13. Grasping at straws now - Add the JAR path to allowed apps through Windows Defender Firewall and/or any other anti-virus software. Afterwards, run it as administrator. If that does not work uninstall osrs and remove all osbot components and do a fresh install. If that doesn't work, you'll have to wait for someone who really understands your localized problem, sorry.
  14. I noticed your OSBot version is 2.5.42 (Current version is 2.5.45), could you update and post the results?
  15. Just to start things off, do you mind screen-shotting your proxy tab? For example here is what mine looks like: This may seem like a fairly idiot question from me, but its necessary to start from the simplest possible explanation (user-error) before moving onto more complicated ones.
  16. Was it botted from the beginning, or a hand-started account? Member or Free? Also RIP
  17. moveToEntity() stops when it wants to stop which is Though I imagine if you wanted to break your neck - you could override this method; however, I'm having a hard time comprehending the difference between clickability() and visibility 'within the gamescreen' To exactly answer your question, I am not seeing anything in the API doc that accomplishes precisely what your looking for, so you will most likely need to implement your own solution.
  18. Not sure if you fixed this yet, could you post an image of your Project Structure. For example, mine looks like.
  19. I spent 5 bucks (51 accounts with tutorial finished). The locks are actually from MY vpn I am using - which is Nord VPN. The accounts I bought from him lock after 10 minutes of botting 100% of the time using my VPN (my issue not theirs). I keep a ledger of my bots and pretty easily paste them into the website for unlock. First batch of unlocks I requested took 2 minutes, the next batch took 30. I had an issue with the wait time so I pinged them in their discord to resolve the issue. Pretty good service all around tbh even though I expected unlocks to be faster.
  20. I had issue with this same thing. You would think it would be under myPlayer()
  21. OSBot default API is probably better than anything you could come up with TBH. https://osbot.org/api/ Using getCamera().toEntity() has been looking very nice for me. Additionally .interact() is actually pretty natural and smooth by default if you watch the mouse trails in the debugger. Honestly you could add some 'Anti-ban' if you are superstitious such as have the mouse leave the screen after actions using ,moveOutsideScreen(). Just check out the mouse api generally. If you are superstitious, like I am , I would be pouring your time into anti-pattern recognition rather than implementing any anti-ban features.
  22. At least 5-6 more years. After that I see it going Diablo II status and becoming a much more underground community rather than popular as it is now.
  23. Yup I've noticed the same. Prolly, atleast I hope so
  24. Thanks a lot for this. Got me down the right path. If anyone else is interested there is a detailed explanation into this in this guide under 'Configs'.
  25. I was wondering if anyone knows if combat stances are implemented anywhere in the API? I'm looking to create a combat script that levels attack/strength/defence evenly up to 30. For example, levels 1-10 attack then switches to strength 1-10 etc. Was just curious if there was a better way to do this other than through widgets... Here is the code I made to solve the issue...
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