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Posted

I've seen it work how it is intended to work..& vise versa. If 1 thing in my inventory is wrong, it won't even start. After it runs about 20 minutes how it should, it goes to unnote the bones like it has previous trips an it gets stuck in a loop. Keeps talking to mage an not choosing an option. Even when it has sucessfully unnoted the bones, it takes forever an is sloppy. I'm on mirror by the way if i haven't mentioned,

Posted
23 minutes ago, Outdoorjesse said:

I've seen it work how it is intended to work..& vise versa. If 1 thing in my inventory is wrong, it won't even start. After it runs about 20 minutes how it should, it goes to unnote the bones like it has previous trips an it gets stuck in a loop. Keeps talking to mage an not choosing an option. Even when it has sucessfully unnoted the bones, it takes forever an is sloppy. I'm on mirror by the way if i haven't mentioned,

Have you messed with the reaction time settings on mirror mode at all?

Posted
7 hours ago, qwerty junior said:

Hello! Can I get one trial please? :) Thank you!

Added

5 hours ago, Outdoorjesse said:

None at all man, using whatever the standard reaction times are. 

Alright cheers, I added some extra delay which should make it wait a little longer for the dialogue to appear when talking to the druid. I wasn't able to replicate the issue on stealth client.

 

This update isn't in yet (up to 24 hours to get approved), but the fix for going with only 4 bones should be

  • 4 weeks later...

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