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Excellent Fungus

Featured Replies

5 minutes ago, purplewatilla said:

Probably ran out of pray

My dude. You replied to a post from 2018

  • Author
2 hours ago, Gunman said:

You're just trying to make me do work aren't you. :feels:  
I know the idea is so you don't have like 10 bots constantly popping up at banks trading the same guy.

🙄

  • Chris changed the title to Excellent Fungus
  • Author

v7.0 should be live.

Script thread updated

On 5/13/2020 at 12:13 PM, Chris said:

Big updates for v7.0:

  • Changes to 'anti-pattern' actions [Delayed fatigue actions, Camera movement, etc]
  • Improvements on pathing in general [bloom spot, to bank, and to swamp]
  • Improvements on script performance
  • Introduction to MULING MODE (All CLI parameter based) No pesky UI to keep clicking over and over.
  • ARCEUSS_TABLET mode is now the default when you start the script. No need to start with the tab in the inventory anymore!

eWnCYLd.gif

 

I have 4 accounts doing Mort atm although on different worlds, i assume i'd need another 4 to make the muling possible, unless i'd manually change to the farmers world?

  • Author
1 hour ago, simon dewberg said:

I have 4 accounts doing Mort atm although on different worlds, i assume i'd need another 4 to make the muling possible, unless i'd manually change to the farmers world?

Correct you would need to go to the bots world and be at the bank.

I will add paint indicators that I forgot to add:
 

  • Showing current world
  • If its muling or not.
  • and whatever else I can add to make it easier
  • Author

UPDATE FNG-7.0

  • Updated the script paint panel to include (When it is muling, and the bot's current world)
2 hours ago, Chris said:

Ill make a change

i havent clipped it out of efforts sake but also if a different bot goes ontop and casts bloom first, the bot will just sit and click the shrooms, even when the other bot may walk away.

 

i also noticed problems with it walking back and fourth spots if another bot was there.

  • Author
On 5/29/2020 at 11:39 AM, blackrain said:

i havent clipped it out of efforts sake but also if a different bot goes ontop and casts bloom first, the bot will just sit and click the shrooms, even when the other bot may walk away.

 

i also noticed problems with it walking back and fourth spots if another bot was there.

I don't have any code to make it switch spots just to world hop.

Do you have any logs? (ex path C:\Users\Chris\OSBot\Data\Excellent Fungus\logs)
Give me the latest file for that day it happened

Edited by Chris

On 5/13/2020 at 4:28 PM, Naked said:

My dude. You replied to a post from 2018

Good thing I helped him out, he'd be lost without me.

Edited by purplewatilla

  • Author
On 5/29/2020 at 9:05 AM, blackrain said:

ive really noticed so far is the random event, really messes it up.

 

Forgot to mention

UPDATE FNG-8.0:

  • Changes to onscreen click when npc exists on visible tile
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