Juggles Posted January 31, 2019 Author Share Posted January 31, 2019 Bump Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 1, 2019 Author Share Posted February 1, 2019 Bump Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 1, 2019 Author Share Posted February 1, 2019 Bump Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 1, 2019 Author Share Posted February 1, 2019 Bump Quote Link to comment Share on other sites More sharing options...
Jonathan Schep Posted February 2, 2019 Share Posted February 2, 2019 Hey Juggles, The Update is perfect :):) One Request, for the preset hill giants, can you add the option to use the grand exchange as the bank and for it to have abrass key in inventory to start, so it uses the hatch, and also make it not deposit the brass key :D. Also Can you add safesport support for ranging? Thanks!!! Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 2, 2019 Author Share Posted February 2, 2019 10 hours ago, Jonathan Schep said: Hey Juggles, The Update is perfect :):) One Request, for the preset hill giants, can you add the option to use the grand exchange as the bank and for it to have abrass key in inventory to start, so it uses the hatch, and also make it not deposit the brass key :D. Also Can you add safesport support for ranging? Thanks!!! Hey man. It already supports grabbing Brass key if not in inventory https://i.imgur.com Also, when finding a bank, it calculates the closest distance to your player through some complex formulas. The varrock bank is closer(Thus faster) than the GE bank depending on your current location. Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 2, 2019 Author Share Posted February 2, 2019 Bump Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 2, 2019 Author Share Posted February 2, 2019 Bump Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 2, 2019 Author Share Posted February 2, 2019 v1.12- Added Jug of wine support since the action to eat those is "Drink" Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 3, 2019 Author Share Posted February 3, 2019 Bump Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 3, 2019 Author Share Posted February 3, 2019 Bump Quote Link to comment Share on other sites More sharing options...
Jonathan Schep Posted February 3, 2019 Share Posted February 3, 2019 On 2/1/2019 at 10:50 PM, Juggles said: Hey man. It already supports grabbing Brass key if not in inventory https://i.imgur.com Also, when finding a bank, it calculates the closest distance to your player through some complex formulas. The varrock bank is closer(Thus faster) than the GE bank depending on your current location. can we add the option to always use vorrock bank or always edgeville, as it is switching back and forth randomly. Same for at cows, it will randomly go to alkarid, and than lumbrige. Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 3, 2019 Author Share Posted February 3, 2019 2 hours ago, Jonathan Schep said: can we add the option to always use vorrock bank or always edgeville, as it is switching back and forth randomly. Same for at cows, it will randomly go to alkarid, and than lumbrige. When two banks are equidistant, it will randomly choose one to randomize patterns. If you want, I can make it solely use one but I thought it would add more randomization to the script and not hurt the xp/hour Quote Link to comment Share on other sites More sharing options...
Jonathan Schep Posted February 3, 2019 Share Posted February 3, 2019 Seems to be in a banking loot, im doing hill giants and it keep withdrawing 22 lobsters and than putting them all back in the bank, I need to babysit and manually take the food out. Quote Link to comment Share on other sites More sharing options...
Juggles Posted February 3, 2019 Author Share Posted February 3, 2019 2 minutes ago, Jonathan Schep said: Seems to be in a banking loot, im doing hill giants and it keep withdrawing 22 lobsters and than putting them all back in the bank, I need to babysit and manually take the food out. What are you current settings? I try to replicate the issue on my end but can't. Are you using the Preset Monsters or Custom area? Quote Link to comment Share on other sites More sharing options...