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CPU useage for a decent premium script?

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What is considered "normal" for a decent script such as: perfect fighter, abyss crafter, zulrah killer. Just for 1 client instance?

I have an i5 from 2014. I know there are a lot of factors involved, but how much is generally too much?  Or to put it in other words - what is ur CPU and what u usually range from?

 

 

 

  • Author
2 minutes ago, Jacksonpm23 said:

On laptop currently but I'll try to get that for you when I'm home, I use a R5 1600.

aight man :)

11 minutes ago, Juggles said:

700mb is average I would say. 
Can get it down to300mb if you know what you're doing though

Did you read the thread?

  • Author
11 minutes ago, Juggles said:

700mb is average I would say. 
Can get it down to300mb if you know what you're doing though

Ok. Mem useage seems nothing to worry about. But data processing? Where is the red flag for bad optimization? Over 10%.. 15? 30%.? 

40 minutes ago, viking said:

Ok. Mem useage seems nothing to worry about. But data processing? Where is the red flag for bad optimization? Over 10%.. 15? 30%.? 

scripts barely use any cpu. almost all of the cpu usage is due to the game itself.

Try loading the client and just log in/walk around manually and run a client with a script.

 

You'll see both using almost the same amount of cpu.

Edited by Antonio Kala

  • Author
30 minutes ago, Antonio Kala said:

scripts barely use any cpu. almost all of the cpu usage is due to the game itself.

Try loading the client and just log in/walk around manually and run a client with a script.

 

You'll see both using almost the same amount of cpu.

Seems like the case here. However I cant recall vanilla client using that much a while back.  

 20-30ish seems pretty bad. > 4 bots out of the question.  Nvm. I completely missed the last dev log, other ppl share the issue.

 

Edited by viking

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