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smelting animation


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Posted (edited)
2 hours ago, Cmontryme said:

I can't figure out a proper way to sleep while smiting as the animation is -1 after every bar is retrieved.

Any tips? maybe onMessage when I fail a bar or successful smelt one?

 

Personally I just do a long ass sleep until either:

  1. The player has levelled up / in dialogue
  2. There are no more bars to smelt

For example:

if (clicked widget or whatever) {
    new ConditionalSleep(60_000, 600) {
        @Override
        public boolean condition() {
            return !canSmeltBar() || getDialogues().isPendingContinuation();
        }
    }.sleep();
}

 

Where canSmeltBar() just returns whether or not the inventory contains the required ores to smelt a bar.

Edited by Explv
  • Like 1

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