October 20, 20178 yr So if I create a rectangle Area, how would I get myPlayer() to walk to that area if I'm not already in it? I tried myPlayer().getPosition() but that creates a conflicting error. Would I have to make a position array to get this to work? Any ideas appriciated.
October 20, 20178 yr if (!area.contains(myPlayer())) { getWalking().walk(area); } Edited October 20, 20178 yr by The Undefeated
October 20, 20178 yr Author 13 minutes ago, The Undefeated said: if (!area.contains(myPlayer())) { getWalking().walk(area); } This is what I was looking for Cheers
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