October 10, 20178 yr Hey folks im noticing that the webwalker almost never uses the camera when it comes to walking/interacting gates/doors, i thought there was a boolean to use camera? do you guys think this increases banrate? thanks
October 10, 20178 yr https://osbot.org/api/org/osbot/rs07/api/Camera.html#toEntity-org.osbot.rs07.api.model.Entity- Like actually moving the camera to a certain Entity?
October 11, 20178 yr Author 12 hours ago, Runnwith said: https://osbot.org/api/org/osbot/rs07/api/Camera.html#toEntity-org.osbot.rs07.api.model.Entity- Like actually moving the camera to a certain Entity? can this be executed while it is webwalking?
October 11, 20178 yr 2 hours ago, Daviyow said: can this be executed while it is webwalking? I'd ask some of the actual scripters. The way I use this is just to find the entity if it's not on screen. Sorry
October 12, 20178 yr Author On 11-10-2017 at 9:50 AM, whipz said: Create a walkingevent and use isOperateCamera() but walking event is not the same as the webwalker? isn't webwalker like the new way of pathing within osbot?
October 12, 20178 yr 21 minutes ago, Daviyow said: but walking event is not the same as the webwalker? isn't webwalker like the new way of pathing within osbot? You can create a walking event which uses webwalker
October 12, 20178 yr Author 4 hours ago, whipz said: You can create a walking event which uses webwalker thanks but ive searched for an hour now and i can't seem to find it.. i've come up with this but it doesnt have the method IsOperateCamera() WebWalkEvent webWalkEvent = new WebWalkEvent(new Position(x,y,z));
October 12, 20178 yr On 10/10/2017 at 7:41 PM, Daviyow said: Hey folks im noticing that the webwalker almost never uses the camera when it comes to walking/interacting gates/doors, i thought there was a boolean to use camera? do you guys think this increases banrate? thanks Maybe starting a new thread right before the WalkingEvent would work? Like if NPC is near, rotate camera. Or rotate camera randomly or w/e. Then stop the thread after WalkingEvent completes.
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