January 6, 20188 yr Author On 1/4/2018 at 12:57 PM, HastyLife said: Glad to see u back are u looking forward to upgrade the script with more quests? // different starting pattern? Yea its a possibility, I have a ton of other quests already done that've done for personal use. More or less just need to rewrite the script and fix all the framework issues/ minimize the framework On 1/4/2018 at 3:29 PM, H0rn said: Sweet, an update soon ;) Thanks ;) appreciate the support!
January 6, 20188 yr 1 hour ago, withoutidols said: Yea its a possibility, I have a ton of other quests already done that've done for personal use. More or less just need to rewrite the script and fix all the framework issues/ minimize the framework appreciate the support! alrighty if u need anything hit me up ;)
January 6, 20188 yr Author Expect an update later today, fixed the coffin issues still working on mugger issues. Testing adding more paths so the script uses web walking less, think that will improve the efficiency and memory usage significantly. Want to release the script open source, but unaware if a sdn script can be open source. Really hope to get this on sdn once all issues are fixed.
January 6, 20188 yr Author Fixed Coffin. Some changes to task status, should look a little nicer. CQuest 1.04
January 7, 20188 yr 10 hours ago, withoutidols said: Fixed Coffin. Some changes to task status, should look a little nicer. CQuest 1.04 Sweet, will test on 3 accounts if they are banned in the morning ;)
January 28, 20188 yr I just started the script, I need the open the doors manualy, could you fix it ? Thanks.
January 28, 20188 yr Author 9 hours ago, Ceytune said: I just started the script, I need the open the doors manualy, could you fix it ? Thanks. Hm, specific doors or just all doors in general haha. Never had any issues with doors, the walking is done through the web so might be a client issue in that case
January 28, 20188 yr 1 hour ago, withoutidols said: Hm, specific doors or just all doors in general haha. Never had any issues with doors, the walking is done through the web so might be a client issue in that case Well, the first door you need to open for rune mysteries.
January 28, 20188 yr Noticed the doors thing too, if they're open, script runs fine otherwise I've watched it get stuck at the first door in lumby multiple times spamming "I cant reach that" or whatever it is, also got stuck in wizard door a few times. Think it was around the time OSbot did some webwalking updates so could be that but I don't know shit.
January 29, 20188 yr Author 22 hours ago, Ceytune said: Well, the first door you need to open for rune mysteries. 22 hours ago, 1anter said: why dont you request it to be uploaded to sdn? 15 hours ago, prompt said: Noticed the doors thing too, if they're open, script runs fine otherwise I've watched it get stuck at the first door in lumby multiple times spamming "I cant reach that" or whatever it is, also got stuck in wizard door a few times. Think it was around the time OSbot did some webwalking updates so could be that but I don't know shit. Contacted Alek asking if the new walking updates could have broken the door logic. In addition, I inquired about getting the script on the SDN. I submitted the application for SDN access early January, but Alek hasn't responded yet. Alek has been pushing updates left and right. So I'm assuming he's been busy.
January 31, 20188 yr ][01/31 03:52:10 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:14 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:18 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:22 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:26 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:30 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:35 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:39 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:43 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. Happens everytime whilst my character comes from lumby top bank, goes down stairs, gets stuck at that tile and spams that Door issue seems fine now tho, no problems there anymore.
January 31, 20188 yr Author 10 hours ago, prompt said: ][01/31 03:52:10 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:14 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:18 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:22 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:26 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:30 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:35 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:39 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. [INFO][Bot #1][01/31 03:52:43 AM]: WebWalkingEvent; Terminated! Exceeded attempt threshold. Happens everytime whilst my character comes from lumby top bank, goes down stairs, gets stuck at that tile and spams that Door issue seems fine now tho, no problems there anymore. Lots of web walking updates are being pushed to the client, ill investigate tonight. To clarify, this is after the bot talks to the Duke and begins Rune mysteries?
January 31, 20188 yr Is the source available for this? Would like to implement in some of my farm scrips if possible
January 31, 20188 yr Author 11 minutes ago, H0rn said: Is the source available for this? Would like to implement in some of my farm scrips if possible CQuest Source Code Note the source is definitely a little bit of overkill for this script, but it was developed as a framework in order to make it easy to implement other quests. Privately, I've implemented some quests quickly for myself. If i have time I'll try to get Doric's and Knight's Sword up in the future. If you want to build from source, "ant distribute" will build the jar and distribute to your script folder. Downloading the OSBot.jar is handled When client is updated simply run the task "clean_fully" To reiterate, once the project is cleaned the OSBot.jar is removed thus once you distribute again it will download the current version. Edited January 31, 20188 yr by withoutidols clarify
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