September 16, 20178 yr Whenever I try to use getWalking() or webWalking() and set a point destination only a couple tiles away, the script ignores it and I get the message in logger that the event completed but my character did not move. It usually only works when the destination is at least 4 tiles away. How can I walk locally to a spot only a square or two away? Anyone got a good method for moving the mouse to a specified tile on screen (if it's visible on screen)?
September 16, 20178 yr 2 minutes ago, Night said: Click the position with the option of "Walk here" 9 minutes ago, TTScripts said: Whenever I try to use getWalking() or webWalking() and set a point destination only a couple tiles away, the script ignores it and I get the message in logger that the event completed but my character did not move. It usually only works when the destination is at least 4 tiles away. How can I walk locally to a spot only a square or two away? Anyone got a good method for moving the mouse to a specified tile on screen (if it's visible on screen)? Use a WalkingEvent, and set the min distance threshold to 0 - the guide below that I made describes it pretty easily:
September 16, 20178 yr Author 9 minutes ago, Night said: Click the position with the option of "Walk here" thanks bro, so helpful. Are you assnerd or is he a different guy. name change?
September 16, 20178 yr 4 minutes ago, TTScripts said: thanks bro, so helpful. Are you assnerd or is he a different guy. name change? Never changed my name
September 16, 20178 yr 29 minutes ago, TTScripts said: thanks bro, so helpful. Are you assnerd or is he a different guy. name change? Dont believe anything he says. He is Assnerd. On topic: walking can be a few tiles off and say youre on it. Use walkingevent and set to 0
September 16, 20178 yr Author 45 minutes ago, Team Cape said: Use a WalkingEvent, and set the min distance threshold to 0 - the guide below that I made describes it pretty easily: Thanks dude the walkingEvent threshold works great for my problem.
Create an account or sign in to comment