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Moving only a few tiles away

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Whenever I try to use getWalking() or webWalking() and set a point destination only a couple tiles away, the script ignores it and I get the message in logger that the event completed but my character did not move.

It usually only works when the destination is at least 4 tiles away. How can I walk locally to a spot only a square or two away? Anyone got a good method for moving the mouse to a specified tile on screen (if it's visible on screen)?

2 minutes ago, Night said:

Click the position with the option of "Walk here"

:???: 

9 minutes ago, TTScripts said:

Whenever I try to use getWalking() or webWalking() and set a point destination only a couple tiles away, the script ignores it and I get the message in logger that the event completed but my character did not move.

It usually only works when the destination is at least 4 tiles away. How can I walk locally to a spot only a square or two away? Anyone got a good method for moving the mouse to a specified tile on screen (if it's visible on screen)?

Use a WalkingEvent, and set the min distance threshold to 0 - the guide below that I made describes it pretty easily: 

 

  • Author
9 minutes ago, Night said:

Click the position with the option of "Walk here"

thanks bro, so helpful. Are you assnerd or is he a different guy. name change?

4 minutes ago, TTScripts said:

thanks bro, so helpful. Are you assnerd or is he a different guy. name change?

Never changed my name

29 minutes ago, TTScripts said:

thanks bro, so helpful. Are you assnerd or is he a different guy. name change?

Dont believe anything he says. He is Assnerd. 

On topic: walking can be a few tiles off and say youre on it. 

Use walkingevent and set to 0

  • Author
45 minutes ago, Team Cape said:

:???: 

Use a WalkingEvent, and set the min distance threshold to 0 - the guide below that I made describes it pretty easily: 

 

Thanks dude the walkingEvent threshold works great for my problem.

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