September 14, 20178 yr Hey, was wondering if any of you could provide details and key differences on webwlalking, walkpath and walk. Main concerns are: * Does walkPath handle obstacles * Does walkPath use less cpu and ram than webwalk
September 14, 20178 yr resource wise walkevent > webwalk usage webwalkevent for long distance traveling walkevent for small distance features webwalk an handle obstacles and calculate the best path walkevent does not handle obstacles & you will need to provide it a path
September 14, 20178 yr walkPath does not handle obstacles walkPath does not generate a path so presumable less cpu/ram, although neither use a huge amount walkPath is more reliable as it is not required to generate a path Rule of thumb: Use walkPath where possible, use walk for very short distances (i'd say no more than 10 tiles to be safe), use webWalk if the place that you're walking from is unknown.
September 15, 20178 yr Author Thank you all. Any best practices to combat obstacles universally if walkPath would misclick or something (eg. enter a building whichs' doors get closed) ? Use DoorHandler or something similar?
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