Cdanger Posted April 14 Share Posted April 14 (edited) 32 minutes ago, Czar said: Good idea, I'll add some improvements to the setup window and some auto-fills too, to make life easier. I'm glad to hear there have been improvements, I'll add a new update so it finishes off the crab, and uses a shorter walker, and am happy to add anything else you'd like i think it can be simpler than a shorter walk. i've tested it a few times, and every time if i just leave the dungeon and go back in - the aggro resets! no need to over complicate. thank you for looking into it! I'm a big fan of your scripts so far as a side-note; the locations are a little unclear, it would be cool if when you select a location from the drop-down menu, it shows a map location of the area, so that the gui is much more visual. Edited April 14 by Cdanger 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 14 Author Share Posted April 14 So sorry I totally mis-spoke, yeah I meant I'll make it walk up down the ladders using the short_walk code I love the map idea, I'll add it in, I have it already coded actually for my stronghold script I just need to change the images and voila, update coming up :)) 1 Quote Link to comment Share on other sites More sharing options...
Cdanger Posted April 18 Share Posted April 18 (edited) not sure if you updated or not, but when training in the cave, we are still going to narnia to reset aggro hahaha [INFO][Bot #1][04/18 11:07:03 AM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][04/18 11:07:04 AM]: "ss_alert_timer" changed to "58" [INFO][Bot #1][04/18 11:07:04 AM]: "ss_rock_count" changed to "0" [INFO][Bot #1][04/18 11:07:04 AM]: Resetting aggro! From: [x=1632, y=3453, z=0] To: [x=1737, y=3504, z=0] [INFO][Bot #1][04/18 11:07:04 AM]: Received longwalk command (90) to: [x=1737, y=3504, z=0] from: [x=1632, y=3453, z=0], distance: 116 tiles. for context: https://pasteboard.co/HvWF6KAtG96c.png the green line is the bounds of the aggression, as long as you leave that zone and re enter, the mobs are aggressive again. 37% XP efficiency lost by walking to narnia and back Edited April 18 by Cdanger 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 18 Author Share Posted April 18 Oops almost done, apologies for delay, I will announce the new version number shortly^^ EDIT: New Update (v33.0) - Added patch for resetting aggro when fighting in crabclaw cave -- No longer runs so far Update will automatically go live within 24 hours enjoy :)) Quote Link to comment Share on other sites More sharing options...
Cdanger Posted April 19 Share Posted April 19 (edited) On 4/18/2025 at 11:15 AM, Czar said: Oops almost done, apologies for delay, I will announce the new version number shortly^^ EDIT: New Update (v33.0) - Added patch for resetting aggro when fighting in crabclaw cave -- No longer runs so far Update will automatically go live within 24 hours enjoy :)) i just retested, and it looks like it's still doing the long walk - going much further than cave entrance: [INFO][Bot #1][04/19 10:59:43 AM]: Resetting aggro! From: [x=1668, y=9832, z=0] To: [x=1632, y=3453, z=0] [INFO][Bot #1][04/19 10:59:43 AM]: Received longwalk command (90) to: [x=1632, y=3453, z=0] from: [x=1668, y=9832, z=0], distance: 6379 tiles. [INFO][Bot #1][04/19 11:00:08 AM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][04/19 11:00:08 AM]: "ss_rock_count" changed to "0" [INFO][Bot #1][04/19 11:00:08 AM]: "ss_alert_timer" changed to "57" [INFO][Bot #1][04/19 11:00:09 AM]: Resetting aggro! From: [x=1633, y=3454, z=0] To: [x=1737, y=3504, z=0] [INFO][Bot #1][04/19 11:00:09 AM]: Received longwalk command (90) to: [x=1737, y=3504, z=0] from: [x=1633, y=3454, z=0], distance: 115 tiles. Have I done the set up wrong here? Edited April 19 by Cdanger 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 19 Author Share Posted April 19 Hmm something strange is going on, I will try again, sorry about this. I'll release another patch shortly! I tested it and it walked up, then down, and proceeded to fight, so something may be triggering it to walk further. Quote Link to comment Share on other sites More sharing options...
Cdanger Posted April 19 Share Posted April 19 (edited) maybe user error as discussed, let me retest and get back to you in 10 mins (i will edit this post and my previous one) still gettuinng: [INFO][Bot #1][04/19 12:00:42 PM]: "ss_alert_timer" changed to "60" [INFO][Bot #1][04/19 12:00:42 PM]: "ss_alert_timer" changed to "59" [INFO][Bot #1][04/19 12:00:42 PM]: Resetting aggro! From: [x=1668, y=9832, z=0] To: [x=1632, y=3453, z=0] [INFO][Bot #1][04/19 12:00:42 PM]: Received longwalk command (90) to: [x=1632, y=3453, z=0] from: [x=1668, y=9832, z=0], distance: 6379 tiles. [INFO][Bot #1][04/19 12:00:58 PM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][04/19 12:00:58 PM]: "ss_alert_timer" changed to "58" [INFO][Bot #1][04/19 12:00:59 PM]: Resetting aggro! From: [x=1632, y=3453, z=0] To: [x=1737, y=3504, z=0] [INFO][Bot #1][04/19 12:00:59 PM]: Received longwalk command (90) to: [x=1737, y=3504, z=0] from: [x=1632, y=3453, z=0], distance: 116 tiles. Edited April 19 by Cdanger Quote Link to comment Share on other sites More sharing options...