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Tom

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Hi guys, I'm working hard on completing this script and all is coming along nicely, however there is a way to speed up the process.

If someone has an account with around 80 mining, and is a member, if you let me borrow said account for like a day or two, I can finish the script, and you will get lifetime access. PM if interested

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Just submitted a pretty large update, I'll try sum it up

 

Locations added

  • Mining Guild
  • Dwarven Mine
  • Desert Mining Camp
  • North Brimhaven
  • Frozen Waste Plateau (Ice Plateau, Runite)
  • Lava Maze

Banking

  • Now prioritises objects over NPC's
  • Works with deposit boxes if no bank booth / NPC is found
  • Added the port sarim deposit box to rimmington

Location changes

  • Al Kharid should now adjust to the appropriate rock positions, a nice structural change that will help in adding some future locations.

 

Best of luck, full release will be upon us soon.

 

Huge thanks to @progamerz for allowing me to gather location data!

 

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17 minutes ago, Tom said:

Just submitted a pretty large update, I'll try sum it up

 

Locations added

  • Mining Guild
  • Dwarven Mine
  • Desert Mining Camp
  • North Brimhaven
  • Frozen Waste Plateau (Ice Plateau, Runite)
  • Lava Maze

Banking

  • Now prioritises objects over NPC's
  • Works with deposit boxes if no bank booth / NPC is found
  • Added the port sarim deposit box to rimmington

Location changes

  • Al Kharid should now adjust to the appropriate rock positions, a nice structural change that will help in adding some future locations.

 

Best of luck, full release will be upon us soon.

 

Huge thanks to @progamerz for allowing me to gather location data!

 

Np, nice updates keep them up! :)

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14 minutes ago, heavensriot said:

Hey Tom, 

I've been running the bot in Al-Kharid mines trying to mine silver ore and it only mines the north silver rocks. It would be nice if you could try and look into mining all 5 silver ores. Even when I manually select the 5 ores, it mines 1 and walks back and forth between the rocks.

Thanks, I made a slight change last night which could cause this, I'll make a change tonight where it always picks the closest rock from your position.

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1 hour ago, heavensriot said:

Thanks man :)

So I gave the system I described a shot, and it didn't work as well as I originally expected, so I'll have to scratch that idea.

I'm thinking of implementing something else to fix the issue, a "queue system" which always basically forces the script to follow the same pattern of ore selection for the full duration, I guess I'll see how it goes but

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7 hours ago, Tom said:

So I gave the system I described a shot, and it didn't work as well as I originally expected, so I'll have to scratch that idea.

I'm thinking of implementing something else to fix the issue, a "queue system" which always basically forces the script to follow the same pattern of ore selection for the full duration, I guess I'll see how it goes but

How's it going so far? I can test it out for you and give you feedback if you have updated the Al-kharid mines

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