Satire Posted December 7, 2016 Share Posted December 7, 2016 So there were a few methods that I wanted to do but before doing that I wanted to know if there's something in the API that checks what skill is being trained? Else I can do it the easier way which checks for an exp drop. Quote Link to comment Share on other sites More sharing options...
Rudie Posted December 7, 2016 Share Posted December 7, 2016 How do you not know what skill you're training ? Quote Link to comment Share on other sites More sharing options...
Hel Posted December 7, 2016 Share Posted December 7, 2016 How do you not know what skill you're training ? I suppose he could be making a script that trains multiple skills at random Quote Link to comment Share on other sites More sharing options...
Satire Posted December 7, 2016 Author Share Posted December 7, 2016 How do you not know what skill you're training ? True that but it's kinda complicated with my script. Because it will randomly train a skill. And after posting this, I felt like a retard as I found out how I can do all that with a string T_T. I suppose he could be making a script that trains multiple skills at random Yep Quote Link to comment Share on other sites More sharing options...
Rudie Posted December 7, 2016 Share Posted December 7, 2016 I suppose he could be making a script that trains multiple skills at random Well I'm not aware of any methods that train 'random' skills, but in a script if you perform a certain action I would guess you know which skill you're training. True that but it's kinda complicated with my script. Because it will randomly train a skill. And after posting this, I felt like a retard as I found out how I can do all that with a string T_T. Yep Could you tell me what you're doing? Just curious. Quote Link to comment Share on other sites More sharing options...
Hel Posted December 7, 2016 Share Posted December 7, 2016 Well I'm not aware of any methods that train 'random' skills, but in a script if you perform a certain action I would guess you know which skill you're training. It's honestly quite simple, I can give you a small demo of how I'd do it if you're interested, just PM me Quote Link to comment Share on other sites More sharing options...
Satire Posted December 7, 2016 Author Share Posted December 7, 2016 Well I'm not aware of any methods that train 'random' skills, but in a script if you perform a certain action I would guess you know which skill you're training. Could you tell me what you're doing? Just curious. Making an autofighter that has an antiban that hovers over the skill i'm training. Ontop of that, there's a series of skills in the antiban which completes a certain task no matter how long it takes then goes back to fighting. Currently there's only 4 tasks but there will be more. The only reason was to make the antiban hover over the right skill just so it doesn't look weird lol. Quote Link to comment Share on other sites More sharing options...
Muffins Posted December 7, 2016 Share Posted December 7, 2016 Making an autofighter that has an antiban that hovers over the skill i'm training. Ontop of that, there's a series of skills in the antiban which completes a certain task no matter how long it takes then goes back to fighting. Currently there's only 4 tasks but there will be more. The only reason was to make the antiban hover over the right skill just so it doesn't look weird lol. I hate to really burst your bubble but skill hovering as "anti-ban" wont do jack shit Quote Link to comment Share on other sites More sharing options...
Rudie Posted December 7, 2016 Share Posted December 7, 2016 Making an autofighter that has an antiban that hovers over the skill i'm training. Ontop of that, there's a series of skills in the antiban which completes a certain task no matter how long it takes then goes back to fighting. Currently there's only 4 tasks but there will be more. The only reason was to make the antiban hover over the right skill just so it doesn't look weird lol. You could just get the attack style on your weapon and go from there, and I hate to say it but, hovering the skill you're traing won't get you banned less quick. Quote Link to comment Share on other sites More sharing options...
Satire Posted December 7, 2016 Author Share Posted December 7, 2016 I hate to really burst your bubble but skill hovering as "anti-ban" wont do jack shit You never know :P It's there now and there's no need to take it out. Quote Link to comment Share on other sites More sharing options...
Muffins Posted December 7, 2016 Share Posted December 7, 2016 You never know :P It's there now and there's no need to take it out. but i do know... thats kind of the point... Quote Link to comment Share on other sites More sharing options...
Satire Posted December 7, 2016 Author Share Posted December 7, 2016 but i do know... thats kind of the point... I meant to say that maybe there's a time that I didn't get banned because of it. You'll never know because it depends on how they handled it. A normal player checks for exp but they also don't at the same time because of OSBuddy. So you may be right. I just can't be bothered taking it out. Quote Link to comment Share on other sites More sharing options...
Muffins Posted December 7, 2016 Share Posted December 7, 2016 I meant to say that maybe there's a time that I didn't get banned because of it. You'll never know because it depends on how they handled it. A normal player checks for exp but they also don't at the same time because of OSBuddy. So you may be right. I just can't be bothered taking it out. I can say with 100% certainty there isn't a time where you did or did not get banned due to checking a skill or not checking one. Quote Link to comment Share on other sites More sharing options...
Satire Posted December 7, 2016 Author Share Posted December 7, 2016 I can say with 100% certainty there isn't a time where you did or did not get banned due to checking a skill or not checking one. I guess you are more experienced. I may take it out after finishing this method. Quote Link to comment Share on other sites More sharing options...