Jump to content

Is there a way to detect particle effects?


Recommended Posts

Posted

The clouds are probably npcs.

The missile particals are called "Projectiles" ^^

 

Clouds don't seem to have any entity type, even if they do hurt you in-game (their behavior is identical to the Zulrah toxic clouds, excepting the damage type/values). 

 

(Client debug -> entity hover debug shows nothing, and various scanner options also return nothing. They also have no upper-left tooltip when moused over.)

Posted

Clouds don't seem to have any entity type, even if they do hurt you in-game (their behavior is identical to the Zulrah toxic clouds, excepting the damage type/values). 

 

(Client debug -> entity hover debug shows nothing, and various scanner options also return nothing. They also have no upper-left tooltip when moused over.)

 

Zulrah clouds are a RS2Object, you can view the IDs using the "Objects" checkbox in the debug. The mouseover doesn't work as I assume they are rendered different than normal RS2Objects.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...