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Is there a way to detect particle effects?


Solzhenitsyn

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The clouds are probably npcs.

The missile particals are called "Projectiles" ^^

 

Clouds don't seem to have any entity type, even if they do hurt you in-game (their behavior is identical to the Zulrah toxic clouds, excepting the damage type/values). 

 

(Client debug -> entity hover debug shows nothing, and various scanner options also return nothing. They also have no upper-left tooltip when moused over.)

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Clouds don't seem to have any entity type, even if they do hurt you in-game (their behavior is identical to the Zulrah toxic clouds, excepting the damage type/values). 

 

(Client debug -> entity hover debug shows nothing, and various scanner options also return nothing. They also have no upper-left tooltip when moused over.)

 

Zulrah clouds are a RS2Object, you can view the IDs using the "Objects" checkbox in the debug. The mouseover doesn't work as I assume they are rendered different than normal RS2Objects.

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