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Perfect Pest Control


Czar

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  • 2 weeks later...

I get this now whenever it is in a game and it ends up logging out. I just use repair mode

[INFO][Bot #1][05/26 05:12:37 AM]: (-1): walker2_suh empty list to [x=2667, y=2653, z=0] from [x=2660, y=2638, z=0]
[INFO][Bot #1][05/26 05:12:39 AM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][05/26 05:12:39 AM]: / Pathfinding error, source: [x=2660, y=2638, z=0] and target: [x=2667, y=2653, z=0], report this to Czar immediately!
[INFO][Bot #1][05/26 05:12:41 AM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][05/26 05:12:41 AM]: / Pathfinding error, source: [x=2660, y=2638, z=0] and target: [x=2667, y=2653, z=0], report this to Czar immediately!
[INFO][Bot #1][05/26 05:12:42 AM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][05/26 05:12:42 AM]: / Pathfinding error, source: [x=2660, y=2638, z=0] and target: [x=2667, y=2653, z=0], report this to Czar immediately!
[INFO][Bot #1][05/26 05:12:43 AM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][05/26 05:12:43 AM]: / Pathfinding error, source: [x=2660, y=2638, z=0] and target: [x=2667, y=2653, z=0], report this to Czar immediately!
[INFO][Bot #1][05/26 05:12:44 AM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][05/26 05:12:44 AM]: / Pathfinding error, source: [x=2660, y=2638, z=0] and target: [x=2667, y=2653, z=0], report this to Czar immediately!
[INFO][Bot #1][05/26 05:12:45 AM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][05/26 05:12:45 AM]: / Pathfinding error, source: [x=2660, y=2638, z=0] and target: [x=2667, y=2653, z=0], report this to Czar immediately!
[INFO][Bot #1][05/26 05:12:45 AM]: Walker failed to find a path to 1 [[x=2667, y=2653, z=0]] from [[x=2660, y=2638, z=0]] 1
[INFO][Bot #1][05/26 05:12:46 AM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][05/26 05:12:46 AM]: / Pathfinding error, source: [x=2660, y=2638, z=0] and target: [x=2667, y=2653, z=0], report this to Czar immediately!
[INFO][Bot #1][05/26 05:12:52 AM]: WebWalkingEvent; No route found! Destinations = [[x=2667, y=2653, z=0]];
[INFO][Bot #1][05/26 05:12:53 AM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][05/26 05:12:53 AM]: / Pathfinding error, source: [x=2660, y=2638, z=0] and target: [x=2667, y=2653, z=0], report this to Czar immediately!
[INFO][Bot #1][05/26 05:12:54 AM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][05/26 05:12:54 AM]: / Pathfinding error, source: [x=2660, y=2638, z=0] and target: [x=2667, y=2653, z=0], report this to Czar immediately!
[INFO][Bot #1][05/26 05:12:54 AM]: Walker failed to find a path to 2 [[x=2667, y=2653, z=0]] from [[x=2660, y=2638, z=0]] 1
[INFO][Bot #1][05/26 05:12:55 AM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][05/26 05:12:55 AM]: / Pathfinding error, source: [x=2660, y=2638, z=0] and target: [x=2667, y=2653, z=0], report this to Czar immediately!
[INFO][Bot #1][05/26 05:12:55 AM]: WebWalkingEvent; No route found! Destinations = [[x=2667, y=2653, z=0]];
[INFO][Bot #1][05/26 05:12:59 AM]: Paint error: java.lang.NullPointerException
    at sun.java2d.pipe.LoopPipe.fillParallelogram(Unknown Source)
    at sun.java2d.pipe.PixelToParallelogramConverter.drawGeneralLine(Unknown Source)
    at sun.java2d.pipe.PixelToParallelogramConverter.drawLine(Unknown Source)
    at sun.java2d.SunGraphics2D.drawLine(Unknown Source)
    at perfect.scripting.AUX.J(zo:427)
    at perfect.scripting.AUX.J(zo:653)
    at b.a.Prn.onPaint(hg:1382)
    at org.osbot.rs07.canvas.WrappedCanvas.IIIiIiiiIiii(zj:53)
    at org.osbot.rs07.canvas.WrappedCanvas.getGraphics(zj:136)
    at client.hfb.run(Unknown Source)

 

Edited by xAnghellic
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Hey Czar! Just want to say great script, it's safe enough to leave this bot on overnight etc, just a small thing, as soon as it runs off the boat it will run straight to the middle and think about what it has to do for a few seconds. Is there anyway to make that process a bit smoother and not go straight to the middle and stop? That's where a few players abused me for doing so haha!

Other than that! Great script bro, keep up the good work!

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I noticed that when they kill the spinner , it clicks twice after it is dead every single time. Also when you select prioritize spinners it even clicks on it when it's barely visible in my screen on like the extreme ends of my screen, it should click on the screen to run to it or use mini map.

 

Also in case people in my team don't pay attention, and you have npc's attacking the void knight whilst his health is low , if there is an option for it to prioritize these and kill them then do whatever else there is, just when like more than one portal is left , and the void knight's health is low like 20% or 10%

other than these i find the script amazingly cool

 

it would be cool to have a mode that puts both defending/attacking/and attacking portals into action.

Edited by PulseImpulse
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