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Eagle Plunder


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Posted (edited)
On 5/8/2018 at 6:41 AM, Eagle Scripts said:

It does indeed

 

Once there’s more demand for this, I’ll look into this.

using this script atm

the script is consistently only able to get like ~1/4th of the last room because it spends so much time in the room before.

 And i dont think thats gonna change because fail rates should stay somewhat equal if you get to higher rooms

 

edit: also white numbers on bright picture is hard to read so maybe changing the colour of the stats to black/ or the same purple as the rest of the paint would be good for visibility

Edited by ez11
Posted
17 minutes ago, ez11 said:

using this script atm

the script is consistently only able to get like ~1/4th of the last room because it spends so much time in the room before.

 And i dont think thats gonna change because fail rates should stay somewhat equal if you get to higher rooms

 

edit: also white numbers on bright picture is hard to read so maybe changing the colour of the stats to black/ or the same purple as the rest of the paint would be good for visibility

Do you agree on the following:

At what % should it go to the last room

It takes the bot about 1:30 to fully clear a room, so I'd say about 70%

Posted
1 hour ago, Eagle Scripts said:

Do you agree on the following:

At what % should it go to the last room

It takes the bot about 1:30 to fully clear a room, so I'd say about 70%

takes about 2/3 of the time to fullclear a room so 70% should be the safe choice.

Better to skip parts of earlier rooms and full clear last room and finish earlier with time left than clearing too much of the lower level room and dont finish the highest room

 

  • 2 weeks later...
Posted
13 hours ago, Eagle Scripts said:

Sure thing. Granted.

gday, ive been testing out this script and it runs beautiful does everything it says just one issue i have which is relation to maybe why bans are so high i noticed as it goes to enter the doors itll click on the minimap to walk itself to the next door then when it gets to the spot it goes to the screen and right clicks walk here on the spot that you have already walked to so its a random click for no reason which no human would do, it doesnt affect the script itself but just looks sus.

Posted
13 hours ago, Eagle Scripts said:

Sure thing. Granted.

gday, ive been testing out this script and it runs beautiful does everything it says just one issue i have which is relation to maybe why bans are so high i noticed as it goes to enter the doors itll click on the minimap to walk itself to the next door then when it gets to the spot it goes to the screen and right clicks walk here on the spot that you have already walked to so its a random click for no reason which no human would do, it doesnt affect the script itself but just looks sus.
EDIT: Also just curious as to if the bot realises there is a sceptre on the ground will it drop something in your inv to pick it up if you have a full inv or will it just try to pick it up with a full inv?

Posted
8 hours ago, lukeywilliams97 said:

gday, ive been testing out this script and it runs beautiful does everything it says just one issue i have which is relation to maybe why bans are so high i noticed as it goes to enter the doors itll click on the minimap to walk itself to the next door then when it gets to the spot it goes to the screen and right clicks walk here on the spot that you have already walked to so its a random click for no reason which no human would do, it doesnt affect the script itself but just looks sus.
EDIT: Also just curious as to if the bot realises there is a sceptre on the ground will it drop something in your inv to pick it up if you have a full inv or will it just try to pick it up with a full inv?

It's OSBot walking-related. If it's an issue for more customers I'll consider looking into writing my own walking code.

It will indeed notice that there's a sceptre on the ground and loot it :) .

Posted
6 minutes ago, guywithlsd said:

@Eagle Scripts hello,

does this support :

1 - nardah teleports?

2 - antidoe ++?

3 - cakes?

4 - Breaking? This is very important as looks like osbot have major problem with break handler.

5 - using nardah teleport from Lumby if died?

6 - in general - death support?

7 - working on linux / debian os?

1. Correct.
2. Correct.
3. Incorrect.
4. Correct.
5. Incorrect.
6. Incorrect.
7. Incorrect.
8. A script can't necessarily be written to support a said OS.

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