September 22, 20169 yr Sometimes gets stuck here but recovers by itself after rotating camera angle randomly: http://prntscr.com/cl85pm Draynor course. Not sure what obstacles they are and I can't look at the logger at the moment, however Im sure that the bug relates to what other people are experiencing. Edit: I figured out what it is. Because you can adjust how much you can zoom in your game, the script will struggle when you have zoomed in a certain amount. Varrock is working perfect for me. Edited September 22, 20169 yr by Man16
September 22, 20169 yr I just went and did Falador to see if I can help you. I use normal default zoomIt stopped working after first jump. Here you can see a gyazo of it (you can see that it has been a minute or two and the xp is only at 844xp/hr showing it's stuck) (I paused it afterwards, ran closer to the next jump and changed angle, and it worked afterwards until same stage next lap)https://i.gyazo.com/fa39e2491215d12ebc9be5c9fb013700.png Edited September 23, 20169 yr by Globalstoring
September 23, 20169 yr Author it happens every time for me. I tried 5 or 6 times and it gets stuck on the same part. I have not tried it since my first post which part specifically? e.g. 1st obstacle, 2nd obstacle, etc I just went and did Falador to see if I can help you. I use normal default zoom It stopped working after first jump. Here you can see a gyazo of it (you can see that it has been a minute or two and the xp is only at 844xp/hr showing it's stuck) (I paused it afterwards, ran closer to the next jump and changed angle, and it worked afterwards until same stage next lap) https://i.gyazo.com/fa39e2491215d12ebc9be5c9fb013700.png Ahh ok. The issue is that whenever I test, I am zoomed in completely. I'll add that to a list of known bugs on the initial page. I can add in a safety check into the script as well though. Might not catch all instances, so I'll put it as a reminder on the first page. EDIT: Check the "KNOWN BUGS" heading on the first page. If your zoom does not look like the zoom showed in the photo, THAT is likely your problem! Edited September 23, 20169 yr by Imateamcape
September 23, 20169 yr Still fails on the same obstacle for me.At the start of that obstacle (only that one on Falador) it fails to notice the next lap on the most zoomed out option. When I zoom in 100% after that (so I can basically see my character's eyebrows, it clicks on the map and runs closer to the lap jump, then when I zoom out again as you described it continues working until it gets back)https://gyazo.com/04da3775a3de8a1102b280a1c9312518https://gyazo.com/4665b3fa449bb403314dd87c7d35ece6 Edited September 23, 20169 yr by Globalstoring
September 23, 20169 yr Author Still fails on the same obstacle for me. At the start of that obstacle (only that one on Falador) it fails to notice the next lap on the most zoomed out option. When I zoom in 100% after that (so I can basically see my character's eyebrows, it clicks on the map and runs closer to the lap jump, then when I zoom out again as you described it continues working until it gets back) https://gyazo.com/04da3775a3de8a1102b280a1c9312518 https://gyazo.com/4665b3fa449bb403314dd87c7d35ece6 ill check it out
September 23, 20169 yr Still fails on the same obstacle for me. At the start of that obstacle (only that one on Falador) it fails to notice the next lap on the most zoomed out option. When I zoom in 100% after that (so I can basically see my character's eyebrows, it clicks on the map and runs closer to the lap jump, then when I zoom out again as you described it continues working until it gets back) https://gyazo.com/04da3775a3de8a1102b280a1c9312518 https://gyazo.com/4665b3fa449bb403314dd87c7d35ece6 same for me, same place as well
September 24, 20169 yr Author Just pushed a bunch of updates to make the script run smoother and take up less CPU. Also added failsafes for bugs that people were talking about before Remember to report any bugs you have on the thread and I'll fix them Wow good job! Will definitely be adding this Edited September 24, 20169 yr by Imateamcape
September 25, 20169 yr Author still gets stuck at the same obstacle update might not be put in by devs yet m8. usually takes a couple days. edit: just checked. update has not been put into sdn version yet Edited September 25, 20169 yr by Imateamcape
September 25, 20169 yr Yo, pretty sweet script, one bug I notice though is that it gets stuck at the start of both Seers Village and Pollnivneach sometimes, both can be fixed by just panning the camera a bit but I do sometimes waste like 5-10 mins just stood at the start of the courses. Idk about the Poll one but the Seers one could probably be fixed by getting the camera to face north after the course is over? Right now it faces south and sometimes the bank wall is hidden, overall though, really neat script :---)
September 30, 20169 yr Author Yo, pretty sweet script, one bug I notice though is that it gets stuck at the start of both Seers Village and Pollnivneach sometimes, both can be fixed by just panning the camera a bit but I do sometimes waste like 5-10 mins just stood at the start of the courses. Idk about the Poll one but the Seers one could probably be fixed by getting the camera to face north after the course is over? Right now it faces south and sometimes the bank wall is hidden, overall though, really neat script :---) i believe the update's been put in and it should be fixed. if it's still not working, tell me and i'll test it out / make another update
Create an account or sign in to comment