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Fishing Script Help

Featured Replies

I wanted to make a script for OSBot, and decided that I wanted to make a script that fished at barbarian village and also cook the fish before dropping them. When I got to making the cooking part, I got stuck because I couldn't use interact on the fire like I could the fishing spots. Any help or touchups of what I have done are gladly welcomed!

 

import org.osbot.rs07.api.model.Entity;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
 
 
import java.awt.*;
 
@ScriptManifest(author = "You", info = "My first script", name = "Tea thiever", version = 0, logo = "")
public class main extends Script {
 
    @Override
    public void onStart() {
        log("Let's get started!");
    }
    
    private enum State {
    FISH, COOK, DROP
    };
    
    private State getState() {
    Entity fishingSpot = objects.closest("Fishing Spot");
    if(inventory.isEmptyExcept(123))
    return State.FISH;
    Entity fire = objects.closest("fire");
    if(inventory.isFull())
    return State.COOK;
    return State.DROP;
    }
 
    @Override
    public int onLoop() throws InterruptedException {
    switch(getState()){
    case FISH:
        Entity fishingSpot = objects.closest("Fishing Spot");
        fishingSpot.interact("Lure");
    break;
    case COOK:
        Entity fire = objects.closest("fire");
        fire.interact("Cook")
    break;
    case DROP:
    inventory.dropAll(331, 332, 333, 334, 25976);
    break;
    }
        return random(200, 300);
    }
 
    @Override
    public void onExit() {
        log("Thanks for running my Tea Thiever!");
    }
 
    @Override
    public void onPaint(Graphics2D g) {
 
    }
 
}

fishing spot is npc, change ur code to npc

 

objects are blue text when right clicked

npcs are yellow

Edited by deceiver

  • Author

fishing spot is npc, change ur code to npc

 

objects are blue text when right clicked

npcs are yellow

But to cook on the fire you need to select the item you want to cook then use it on the fire. Also, how would I do this until my inventory is empty? Can you provide some example code?

To select item, use: 

          inventory.interact("Use", "Name of Fish");

Use on the fire. I think fire is an object? Not sure I have never cooked. 
 

getObject.closest("Name of whatever fire is").interact("Use");

You can use a widget to cook

if (getWidget.isVisible(#,#) {                      
  getWidgets().interact(#,# "Cooked All");
}

And what do you mean until inventory is empty? Like when you drop after cooking?
 


getInventory.dropAllExcept("Fishing rod Name");

Edited by lg_juggles

  • Author

 

To select item, use: 

          inventory.interact("Use", "Name of Fish");

Use on the fire. I think fire is an object? Not sure I have never cooked. 

 

getObject.closest("Name of whatever fire is").interact("Use");

And what do you mean until inventory is empty? Like when you drop after cooking?

 


getInventory.dropAllExcept("Fishing rod Name");

I meant until all the fish were cooked. Thank you so much!

I meant until all the fish were cooked. Thank you so much!

 

 

You want to sleep until inventory contains 27 cooked fish (fishing rod is 1 space) or until you are in dialogue from leveling up.

  new ConditionalSleep(60000) {
            @Override
            public boolean condition() throws InterruptedException {
                return getInventory.getAmount("Name of fish")>=27 || getDialogue.inDialogue;
            }
        }.sleep();

You can use a widget to cook

if (getWidget.isVisible(#,#) {
getWidgets().interact(#,# "Cooked All");
}

Edited by lg_juggles

  • Author

 

You want to sleep until inventory contains 27 cooked fish (fishing rod is 1 space) or until you are in dialogue from leveling up.

  new ConditionalSleep(60000) {
            @Override
            public boolean condition() throws InterruptedException {
                return getInventory.getAmount("Name of fish")>=27 || getDialogue.inDialogue;
            }
        }.sleep();

You can use a widget to cook

if (getWidget.isVisible(#,#) {
getWidgets().interact(#,# "Cooked All");
}

I have no idea how to use widgets. This is my first script, I've barely ever programmed before, and only in C#.

Settings<Options<Debug<Tick Widgets on

 

Now when you hover over things, it will give you numbers from a box.

Find the #s it gives you and use them in

if (getWidget.isVisible(#,#)) {
getWidgets().interact(#,# "Cooked All");
}
 
  • Author

 

Settings<Options<Debug<Tick Widgets on

 

Now when you hover over things, it will give you numbers from a box.

Find the #s it gives you and use them in

if (getWidget.isVisible(#,#)) {
getWidgets().interact(#,# "Cooked All");
}

The getWidgets and getWidget both have red lined underneath. 

The getWidgets and getWidget both have red lined underneath. 

add this import

import org.osbot.rs07.api.ui.RS2Widget;

I code on Mac so this is what I do

Whenever something is red, see if you need to add the import. Click on the red line, hold Option(ALT on windows?) and press enter it will add the import.

Edited by lg_juggles

  • Author

add this import

import org.osbot.rs07.api.ui.RS2Widget;

I code on Mac so this is what I do

Whenever something is red, see if you need to add the import. Click on the red line, hold Option(ALT on windows?) and press enter it will add the import.

i already had it imported. This is my code for the COOK state:

case COOK:
        Entity fire = objects.closest("fire");
            inventory.interact("Use", "Trout");
        fire.interact("Use");
        if (getWidget.isVisible(307,2)) {
        getWidgets().interact(307,2 "Cooked All");
        }
    break;
 
getWidget, interact, and "Cooked all" both have red lines.
 
It is supposed to recognize the fire, select the trout, right click and click use on the fire, see if the widget is available, then select cook all.

 

i already had it imported. This is my code for the COOK state:

case COOK:
        Entity fire = objects.closest("fire");
            inventory.interact("Use", "Trout");
        fire.interact("Use");
        if (getWidget.isVisible(307,2)) {
        getWidgets().interact(307,2 "Cooked All");
        }
    break;
 
getWidget, interact, and "Cooked all" both have red lines.
 
It is supposed to recognize the fire, select the trout, right click and click use on the fire, see if the widget is available, then select cook all.

 

I fixed the code.

 

         RS2Widget cookMenu = widgets.get(307,4);
        if(cookMenu != null && cookMenu.isVisible())
         cookMenu.interact("Cook All");

I compiled it, and it does nothing. Here's my code:

 

import org.osbot.rs07.api.model.Entity;
import org.osbot.rs07.api.ui.RS2Widget;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
 
 
 
import java.awt.*;
 
@ScriptManifest(author = "You", info = "My first script", name = "Tea thiever", version = 0, logo = "")
public class main extends Script {
 
    @Override
    public void onStart() {
        log("Let's get started!");
    }
    
    private enum State {
    FISH, COOK, DROP
    };
    
    private State getState() {
    if(inventory.isEmptyExcept(310, 17794, 309, 17795, 123, 17796))
    return State.FISH;
    if(inventory.isFull())
    return State.COOK;
    return State.DROP;
    }
 
    @Override
    public int onLoop() throws InterruptedException {
    switch(getState()){
    case FISH:
        Entity fishingSpot = objects.closest("Fishing Spot");
        fishingSpot.interact("Lure");
    break;
    case COOK:
        Entity fire = objects.closest("fire");
            inventory.interact("Use", "Trout");
        fire.interact("Use");
        RS2Widget cookMenu = widgets.get(307,4);
        if(cookMenu != null && cookMenu.isVisible())
         cookMenu.interact("Cook All");
    break;
    case DROP:
    inventory.dropAll(331, 332, 333, 334, 25976);
    break;
    }
        return random(200, 300);
    }
 
    @Override
    public void onExit() {
        log("Thanks for running my first script!");
    }
 
    @Override
    public void onPaint(Graphics2D g) {
 
    }
 
}

Edited by Popymon24

1) Few problems in your script, it will keep clicking the fishing spot bc you aren't checking if you are fishing. Check if your player is animating or not for this.

2) YOu don't check if you've done the previous steps, you will just keep looping non stop. 

3) You're missing brackets on your widgets

4) Why are you dropping 4 items?

5) Your script literally is just linear right now. Look into conditional sleeps and using if/else statements to check if you're doing an action.

6) Do the first few modules Code Academy to learn the basics of Java first. It will help you in the long wrong.

7) Use pastebin, code is ugly on OsBot and not formatted 

8) Shouldn't "fire" be capitalized? 

Edited by lg_juggles

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