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Found 7 results

  1. Dogcube's Gold Jewelry By Dogcube51 Profit Profit per hour ranges based off prices and what piece of jewelry being made but the range is 100k - 150k What you need to run the script Levels needed crafting Ring: lvl 5 Necklace: lvl 6 Bracelet: lvl 7 Resources needed Mould for the jewelry you want to make gold bars to craft it with How to use it Step one: Hit start on the script Step two: Select what you want to craft, Options: Ring,Necklace,Bracelet Step three: Let it run
  2. Progressive Craft 2 Gold Created by Juiced308 Craft 2 Gold Progressive Crafter Description Progressive f2p Crafting script. Uses Edgeville furnace to gain 1-43 Crafting levels. Progressive Crafting levels Leather gloves, lvl 1-5 Gold rings, lvl 5-6 Gold necklaces, lvl 6-8 Gold Amulet (u), lvl 8-20 Sapphire Rings, lvl 20-22 Sapphire Necklaces, lvl 22-24 Sapphire Amulet (u), lvl 24-31 Emerald Amulet (u), lvl 31-40 Ruby Necklaces, lvl 40-43 Set up Start in Edgeville bank. You will need 2 Needles; 6 Thread; 29 Leather; 815 gold bars; 175 cut sapphires, 320 cut emeralds, 175 cut rubies; 2x amulet moulds, 2x necklace moulds, 2x ring moulds. Note:The extra needle and jewelry moulds are needed in case the bot withdraws one and gets caught in a loop check. Having extra in the bank will autocorrect itself. Observations: Overall it gets the job done. I have successfully leveled three accounts to level 43 using this. All together the supplies come with a hefty price tag of 431,323gp at the time of this posting but crafted items will sell for around 460k when finished. The idea is that most if not all costs will be recooperated. I’d say it's 95% flawless, but be sure to babysit for a couple of minutes! Enjoy everyone!! Future plans - Add function to purchase crafting materials from GE. Updates 1.0 -Updated script to complete levels 1-5 using leather gloves. 1.1 - Fixed a bug encountered within the transition from Crafting Leather Gloves to Crafting Gold Rings 1.2 - Fixed a bug encountered with crafting Gold Rings Progress Reports
  3. 1. Pictures of the account stats 2. Pictures of the total wealth (if there is any) non 3. Pictures of the quests completed 8 qp 4. The price you will be starting bids at first offer I get 5. The A/W (Auto-win) for your account non, will be sold to the highest bid 6. The methods of payment you are accepting OSRS GP 7. Your trading conditions Depends 8. Pictures of the account status Had a 2 day in 2017 9. Original/previous owners AND Original Email Address I’m OO PM me or post your offer here if you want my discord pm me note: acc age is 1376 days
  4. Snippit takes in 2 item objects or item id, randomly picks an item slot, checks if it is one of the item parameters, then uses BFS to find the corresponding item to combine with. The usage of BFS is because when it finds its goal, it is guarenteed to be the shortest path (or 1 of), therefore bfs in this case will find 2 inv slot indicies that are close to each other. Like how you would do item combination in osrs if you actually had to do it. This is an alternative to using the default; item1.interact("use") on item2.interact("use") because by default the 2 inventory items select is always the first occurance of those items. IDK if item interaction indicies are tracked by Jagex but this is a way to ofuscate any data collection on that matter. You recieve a int[2] where the 2 items are the inventory slot indicies to use on each other. There is no guarentee that int[0] is always item1 and int[1] is always item2. If you have that use case, modify my code; hint: modify the method: int[] bfsItemCombinationSlots(Item[] invItems, int item1ID, int item2ID) Because of the above stipulation, you also do not need to have code that selects the item at slot int[0] and interact with the item at slot int[1] if you wanted to randomize if you selected item 1 first or item 2 first. My code does that for you. Common Use cases: combining a herblore ingredient with a unf potion making unf potions combining a bowstring with an unstrung bow combining clay with water charged orb with battlestaff ect... Code: public int[] bfsItemCombinationSlots(Item[] invItems, Item item1, Item item2){ return bfsItemCombinationSlots(invItems, item1.getId(), item2.getId()); } private int[] bfsItemCombinationSlots(Item[] invItems, int item1ID, int item2ID){ int startIdx = ThreadLocalRandom.current().nextInt(10, 18); int otherIdx = -1; if(invItems[startIdx] != null){ //find what item occupies invItems[startIdx] and bfs with the target being the corresponding item if(invItems[startIdx].getId() == item1ID){ otherIdx = bfsTargetItemSlotHelper(invItems, item2ID, startIdx); } else if(invItems[startIdx].getId() == item2ID){ otherIdx = bfsTargetItemSlotHelper(invItems, item1ID, startIdx); } //error check if(otherIdx != -1) return new int[]{startIdx, otherIdx}; } //Some error occurred. invItems[startIdx] may be null or is an item that is not item1 or item2. Recommend doing normal inventory combine. return new int[]{-1, -1}; } private int bfsTargetItemSlotHelper(Item[] invItems, int targetItemID, int startingInvIdx){ if(startingInvIdx < 0 || startingInvIdx > 27){ throw new UnsupportedOperationException("input needs to in range [0-27]."); } Queue<Integer> bfsQ = new LinkedList<>(); boolean[] visitedSlots = new boolean[28]; bfsQ.add(startingInvIdx); visitedSlots[startingInvIdx] = true; while(!bfsQ.isEmpty()){ int current = bfsQ.poll(); if(invItems[current].getId() == targetItemID){ return current; } List<Integer> successors = getSuccessors(current); successors.forEach(slot -> { if(!visitedSlots[slot]){ visitedSlots[slot] = true; bfsQ.add(slot); } }); } return -1; } private List<Integer> getSuccessors(int invSlot) { List<Integer> successors = new ArrayList<>(); boolean canUp = false, canRight = false, canDown = false, canLeft = false; if(!(invSlot <= 3)){ //up, cannot search up if invSlot is top 4 slots successors.add(invSlot - 4); canUp = true; } if((invSlot + 1) % 4 != 0){ //right, cannot search right if invSlot is rightmost column successors.add(invSlot + 1); canRight = true; } if(!(invSlot >= 24)){ //down, cannot search down if invSlot is bottom 4 slots successors.add(invSlot + 4); canDown = true; } if(invSlot % 4 != 0){ //left, cannot search left if invSlot is leftmost column successors.add(invSlot - 1); canLeft = true; } //can search in diagonal directions if can search in its composite directions if(canUp && canRight){ successors.add(invSlot - 3); } if(canUp && canLeft){ successors.add(invSlot - 5); } if(canDown && canRight){ successors.add(invSlot + 5); } if(canDown && canLeft){ successors.add(invSlot + 3); } Collections.shuffle(successors); //randomize search order at the same search depth. return successors; } Usage: private boolean combineComponents() throws InterruptedException { Inventory inv = script.getInventory(); int[] slots = bfsItemCombinationSlots(inv.getItems(),recipe.getPrimaryItemID(), recipe.getSecondaryItemID()); //ensure algorithm did not fail. If you any other items in inventory or empty spaces, code may return {-1, -1} //if such happens, use a regular combination interaction if(slots[0] != -1 && slots[1] != -1){ if(inv.interact(slots[0], USE)){ MethodProvider.sleep(Statics.randomNormalDist(300,100)); return inv.isItemSelected() && inv.interact(slots[1], USE); } } else { if(inv.interact(USE, recipe.getPrimaryItemID())){ MethodProvider.sleep(Statics.randomNormalDist(300,100)); return inv.isItemSelected() && inv.interact(USE, recipe.getSecondaryItemID()); } } return false; }
  5. TheWind's AIO Smithing & Smelting Smelting: Supports ALL bars! - Bronze bar, Iron bar, Silver bar, Steel bar, Gold bar, Mithril bar, Adamantite bar, Runite bar - Locations: Falador, Al Kharid, Edgeville Smithing: Supports Most Smithable Items! - Dagger, Axe, Mace, Medium Helm, Bolts, Dart tips, Nails, Arrowtips, Scimitar, Spear, Hasta, Crossbow limbs, Javelin heads, Longsword, Full helm, Throwing knives, Square shield, Warhammer, Battleaxe, Chainbody, Kiteshield, Claws, Two-handed sword, Platelegs, Plateskirt, Platebody - Locations: West Varrock (Will be adding more) General: - Webwalks to the closest bank next to the chosen furnace/anvil location for you lazy folk - Put the ores/bars, and a hammer if your smithing, in your bank before starting - Open to suggestions for improvements/additions Release Info
  6. STOCK: 60 54 accounts with crafting lvl 80-82 PRICE 2.5M ea 10+accounts price 2M ea 20+ 1.5M ea 6 accounts with crafting lvl 76-78 PRICE 1.7M ea I am original owner of them all. Accounts are unregistered. All accounts have random combat stats. Accounts cool down 25-40days. Payment methods accepted: 07 gp or Skrill Skype: Ukaszz70 ToS: -no refunds
  7. Those are accs I have for sale. Accounts are unregistered, so I just give u login details and u set ur new email/password. pm me or post here skype: maz_woj 1. Pictures of the account stats 1)price: 1m Original/previous owners : Vilius 2)price: 1m Original/previous owners : Vilius 3)price: 1m Original/previous owners : Vilius 4)price: 1m Original/previous owners : Vilius 5)price: 1m Original/previous owners : Vilius 6)price: 1m Original/previous owners : Vilius 7)price: 1m Original/previous owners : Vilius 8)price:1mOriginal/previous owners : Vilius 9)price:1mOriginal/previous owners : Vilius 10)price:1mOriginal/previous owners : Vilius 2. Pictures of the account bans 2. 3. 4. 5. 6. 7. 8. 9. 10. NO MEMBERSHIP LEFT ON ANY OF THE ACCS
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