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getLogoutTab().logOut() in onExit() not working
I have "getLogoutTab().logOut();" in my overriden onExit() method so that the account logs out when I manually stop the script using the GUI. It used to work in previous versions (months ago) but not anymore. What has changed? I also tried creating my own logout() method. It works when I place it elsewhere but not in the onExit() method.
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Whats your botting goal?
Honestly mate, you're probably better off investing all this time elsewhere. Imagine what skills you could master or what projects you could develop if you shifted your focus to something else. In the long run, these are likely to give you more monetary gain.
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Where can I stream GoT?
I think you can watch it as it's being aired live with Mobdro. You'll probably be able to watch the recorded video later at putlockerhd.is (official putlocker domain).
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[Selling] OSRS Gold ($0.99/m — PayPal/EUR Skrill) You cover fees.
Learn to read pl0x
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[Selling] OSRS Gold ($0.99/m — PayPal/EUR Skrill) You cover fees.
Bump.
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Messin around v2, K'ril Tsutsaroth
when the service money doesn't suffice for bills
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The how big is your dick thread!
byeee
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cable management god
What case is that? Looks aids.
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[Selling] OSRS Gold ($0.99/m — PayPal/EUR Skrill) You cover fees.
Restocked.
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?Looking to buy 70M+ for .98/M?
Got 25m for sale.
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Looking for a html developer
It's amusing how clueless you are about web technologies. Java to HTML, ha, good luck with that. Might wanna revise your task description.
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VIP Giveaway!!! Or 9.99 acc credit
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Attack NPC that isn't under attack
Don't quote me on this but I believe NPCs "animate" when under attack (and are being splashed on) so !npc.isAnimating() should take care of that. Also, I just checked the API and the "!npc.isUnderAttack()" check in the filter I provided earlier is redundant since it's already checked for with "npc.isAttackable()". However since you explicitly stated to check for an NPC which is not under attack and not one which is attackable it makes more sense to keep the former. Edited my reply to reflect that.
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Attack NPC that isn't under attack
I imagine you don't want to attack an NPC which is under attack, but you want to attack one which is not. Here's how to find that monster: NPC notUnderAttack = getNpcs().closest(new Filter<NPC>() { @Override public boolean match(NPC npc) { return !npc.isUnderAttack() && !npc.isAnimating(); } });
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Where am I wrong?
l0l would you prefer to be corrected or continue living in ignorance? oh wait, I know the answer I appreciate it when ppl point out my mistakes. You'll start making mistakes too once you start writing your own code