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OSBot :: 2007 OSRS Botting

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Link

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Everything posted by Link

  1. Link replied to a post in a topic in Archive
    It's okay. Welcome back.
  2. Link replied to Medic's topic in Spam/Off Topic
    No it's not. Thanks for your input though. ;)
  3. Link replied to Brett's topic in Archive
    The scripts don't miss-click. The methods do. It is like this on purpose. It is supposed to make it seem more life-like. Any scripter with half a brain can find a way around a miss-click.
  4. Link replied to Guster's topic in Archive
    http://osbot.org/forum/forum/101-randoms/ You will find all released randoms here.
  5. Link replied to Laz's topic in Releases
    Great job fellas.
  6. Link replied to Laz's topic in Releases
    Laz needs to upload the hooks file. Will be working momentarily.
  7. Good going guys. You're always working so hard to keep OSBot updated.
  8. Link replied to Pike's topic in Archive
    The old version will not let you use it, as it will force you to update.
  9. 100k OSGP for the tribal woman on the frame.
  10. Link replied to Maxi's topic in Releases
    @Maxi Seems like the bot is having some issues in populated worlds/areas. If you go to world 2 varrock west the bot will lag and disconnect. Switched over to 70 and was just fine.
  11. Link replied to Maxi's topic in Releases
    Good going guys. Found the problem in under 24 hours. OSBot team<3
  12. LOL you can't change your avatar right now, so your bear will have to wait. 9/10. Seen you around here often.
  13. Link replied to 2007's topic in Spam/Off Topic
    http://osbot.org/forum/topic/1305-kingdom/
  14. Link replied to Maxi's topic in Releases
    http://prntscr.com/11mmij My specs. Constant 50+ FPS
  15. I'd happily do this for you.
  16. Link replied to Maxi's topic in Releases
    Gentlemen, I don't see the problem here.
  17. Link replied to Maxi's topic in Releases
    Great work. Go OSBot team!
  18. Link replied to tazo's topic in Archive
    I just hope it's not laggy like runescape's "HD" was.
  19. Link replied to SolaceCoding's topic in Archive
    Nice man. Looks sexy.
  20. Link replied to 2007's topic in Spam/Off Topic
    I don't think accecory is a word, and PS3 servers are terrible. What kind of headset do you have? If it is a standard one that plugs into your controller then your TV has nothing to do with it.
  21. 8/10 for rating two users instead of one. +1 cause you got scammed Final score: 9/10
  22. Here you go. Try this. You had a few minor errors. import java.awt.*import javax.swing.JComboBox;import javax.swing.JOptionPane;import javax.swing.JPanel;@Scriptmanifest(name = "420eYew V0.1", author = "Nick", version = 1.0D, info="" )public class eYew420 extends Script { int bankId = 57 int[] treeId = 1309 enum State { IDLE, Chopping, Walking_To_Bank, BANKING, Pin, Walking_to_Yews } def state = State.IDLE def currentTree = null void onsStart() { if (client.getInventory().isfull()) state = State.Walking_To_Bank } int onLoop() { switch (state) { case State.IDLE: return onIdle() case State.Chopping: return onChopping() case State.Walking_To_Bank: return walkToBank() case State.BANKING: return bank() case State.Walking_to_Yews: return walkToYews() } return 3000 + random(2000) } int onIdle() { if (client.getInventory().isFill()) { state = State.Walking_to_bank //client.moveCamraToEntity(closestObjct(bankId)) return 800 + gRandom(800, 400) } currentTree = closestObjest(treeIds) if(currentTree != null) { log ("closest yew tree: (${currentTree.getX()}, ${currentTree.getY()}") selectEntityOption(currentTree, "Chop down", "Yew") if (random(5) == 0) { client.moveCamraToEntity(currentTree) sleep(700 + gRandom) } } return 1500 + gRandom(2000, 500); } int onChopping () { if (client.getInventory().isFull()) { state = State.Walking_to_Bank //client.moveCamraToEntity(closerObjects(bankId)) return 800+ gRandom(800,400) } if (random(30) == 0 && currentTree != null && currentTree.exsists()) client.moveCamraToEntity(currentTree) if (currentTree == null) { state = State.IDLE log("Chopped down Yew!") return 500 + gRandom(1000,500) } if (!currentTree.exists()) { state = State.IDLE currentTree = null log("Chopped down Yew!") } return 500 + gRandom(1000, 500) } int walkToBank() { selectEntityOption(closestObject(bankId), "Bank", "Bank booth") if (myX() <= 2756 && myX() >= 3429 && myY() >= 2816 && myY() <= 3436) { return 800 + gRandom(500, 200) } sleep(1000 + gRandom(300, 50)) if (client.getBank().isOpen()) state = State.BANKING return 500 + gRandom(1000, 400) } int bank() { client.getBank() depositALL() state = state.Walking_to_Yews def Tree = closestObject(treeIds) //if (tree != null) { //client.moveCamraToEntity(tree) return 500 + gRandom(700, 300) } int walkToYews() { log ("Walking to Yew Trees") currentTree - closestObject(treeIds) if (currentTree != null) { log("CLosest Yew Tree : (${currentTree.getX()}, ${currentTree.getY()})") selectEntityOption(currentTree, "Chop down", "yew") client.moveCameraToEntity(currentTree) } return 2000 + gRandom(800, 300) } void onMessage (String message) { if (message == "You swing your axe at the tree.") { log("Chopping down Yew tree!") state = State.CHOPPING } else if (message == "You get some logs.") { state = State.IDLE } else if (message == "Your inventory is too full to hold any more logs.") { state = State.WALK_TO_BANK } }} EDIT: Not saying this will work as I did not read the code. Just fixed the errors where I saw them. if (currentTree = null) { Should be if (currentTree == null) { and ($[currentTree.getX()], $[currentTree.getY()])") Should be (${currentTree.getX()}, ${currentTree.getY()})")
  23. Looks great Maxi! Excited about the release.
  24. http://images.4channel.org/f/src/Super%20Spice%20Bros%202.swf
  25. Look at all of you trying to be pretty boys for all the guys on the forums.

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