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Molly

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Everything posted by Molly

  1. Molly replied to Molly's topic in Money Making
    Sure, you now have a 48 hour trial. Happy you like it =).
  2. Molly replied to Molly's topic in Thieving
    Yes. Thanks, I'll be looking into these shortly. Just got home from class and need to do some work around then house then I'll be sitting down to script. 1. With the Master Farmer clicking the script should be sleeping for around 1.5 seconds after being stunned, I just checked it now and since the stun lasts longer than 1.5 seconds it starts clicking whilst still stunned, this will be fixed. 2. Misclicking unfortunately will happen, it has to do with OSBot's interaction method however I can easily make the bot run away if under attack, this will be implemented in the next update. If you change the setting in RS under "controls" I believe, you can make it so everything attackable must be right clicked to be attacked, this also will resolve the issue and I can make the bot enable that option by default as well. 3. This will be fixed 4. The way thieving the stalls works is the script will detect if there are any guards or knights in range to detect you while you steal from the stall, if there is the bot will sleep for a second to avoid being attacked by a guard for stealing. The log should state this is why it is not doing anything, if it's not please let me know. I'm happy you liked the script, the quality will improve significantly over the next few days. Version 3 consisted of me completely rewriting the script, and while I tested everything I could I was not able to test them as extensively as I would have liked. Thanks for reporting these issues so I can resolve them quickly. Yes, there is 3 days left on your trial now, just double checked to make sure.
  3. Molly replied to Molly's topic in Thieving
    Thanks I'll be looking into this ASAP.
  4. You now have a 48 hour trial.
  5. Molly replied to Molly's topic in Money Making
    You now both have 48 hour trials.
  6. Molly replied to Molly's topic in Thieving
    I normally give 48 hour trials but am giving you both 96 hour trials since you had to wait for me to finish updating the script. You both have trials now.
  7. Molly replied to Molly's topic in Thieving
    That's an odd bug, if it happens again could you screenshot the log and send me a picture of it please? Happy it worked after trying a second time and I'm pleased you're enjoying the script. On another note, I am offering trials again and will send out the trials I promised to those who asked during the period I was not offering them as soon as I get home from class.
  8. Molly replied to Molly's topic in Money Making
    Will give you all trials after I get out of class, @Tiny I had accepted gp before however another scripter told me that users must use vouchers rather than gp for non-monetary purchases, I am not familiar with vouchers but will look into it after I get out of class.
  9. Molly replied to Molly's topic in Thieving
    Testing build for a couple more hours then releasing, new locations added. I want to add black jacking menaphite thugs, however I do not have an account with "The feud" completed, if someone will let me use an account to test and implement this method I would be happy to provide a free copy of this script. Ardougne master farmers will be added soon, if there are any other desired features please do not hesitate to request them!
  10. Molly replied to Molly's topic in Thieving
    At this moment I am not giving out trials. I am adding more options to the script and rewriting a ton of old code, this update should actually be done tonight and once I push it and confirm it is updated on the SDN I will be happy to give you a trial.
  11. Molly replied to Molly's topic in Money Making
    Yes, I can work on adding both those things. However the next couple of days are going to be devoted to school work as I have 3 tests this week. I'll use what spare time if any I have to work on those features.
  12. Molly replied to Molly's topic in Money Making
    It does bring have the option to bring a good now. Wow man, sorry about your luck.
  13. Molly replied to Molly's topic in Money Making
    That was likely client related. Just pushed v3.2, hopefully this addresses the last of any bugs. Changed walking a bit and did not get to test it much so please report any problems guys. Include what type of orb you are making, the log from the console, as well as a description of the bots behavior.
  14. Personally haven't had an issue with it yet.
  15. Molly replied to Molly's topic in Money Making
    Quashed a few bugs. Issue with removing and equipping glories that would sometimes cause the bot to idle fixed. Problem during walking with not being able to find a tile potentially fixed. Testing and then pushing, version will be 3.2
  16. Molly replied to Molly's topic in Money Making
    Can you post more info please? What settings are you using? Where did you start the bot? What does the bot do when this occurs, is it standing still or is it trying to walk somewhere? Does it fix itself? etc. I'm not experiencing the issue on my end, and have been running the bot for several hours.
  17. Lmk how much you end up selling this for, I actually have a few bot accounts deactivated that are on Stormrage Alliance, wondering if it's worth it to start farming again.
  18. wut tym do bawt cum bak up guize?
  19. Molly replied to Molly's topic in Money Making
    V3 has been pushed, however OSBot is currently down.
  20. Nice mouse/keyboard. I have a similar Corsair keyboard but it has all red backlighting only =(. What RAT is that? I had a 7 and really liked it, quality mouse.
  21. Molly replied to Molly's topic in Money Making
    I am still testing v3, I will be pushing the update in several hours.
  22. Molly replied to Molly's topic in Money Making
    Yes i can add that.
  23. Molly replied to Molly's topic in Money Making
    Version 3 is set to be release later today, if all goes as planned. This release will feature the following: -Earth orb support(requires Superantipoisin). -Smoother pathing, better obstacle handling. -Ability to bring one food with you in case you drop below the emergency teleport hp, script will still tele if you drop below it and have already eaten your food. -Enabling run when near black demons to prevent some damage. As of now it does not, it uses worn glories for teleporting. After v3 is released tonight I have to devote some much needed attention to my thieving script, however after that I can get the required construction to test and implement this feature.
  24. Molly replied to Molly's topic in Money Making
    Np
  25. Molly replied to Molly's topic in Money Making
    What bugs have you found so far? I'm in the process of testing v3 right now and will be releasing hopefully later today, so any information on bugs would be helpful so they can be quashed prior to this release. That option is available, it is "Tele hp" on the gui., however it's important to note you can still die from pkers if they hit high on you.

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