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ez11

Scripter II
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Everything posted by ez11

  1. ez11 replied to ez11's topic in Combat & Slayer
    Would be pointless to add this. Cannons maxhit isnt based on range level, and the little of of extra accuracy you gain from potting barely matters. Also you should keep in mind that its often better to wear meele weapons instead of range weapons, if your range level is low but your meele stats were already 40+ from quests.
  2. ez11 replied to ez11's topic in Combat & Slayer
    yes
  3. ez11 replied to ez11's topic in Combat & Slayer
    ok
  4. I dont want to be mean but I only made it like 2 minutes in and im just wondering if you have tried firemaking by hand before making the script? Players dont randomly walk into a completely wrong direction to afk and they also dont choose completely random logs to burn. And Your script seems to be very slow when it comes to burning logs, which really isnt humanlike at all. It took you 5 minutes to burn an inventory of logs lol Generally its considered to be the best "antiban" if you make your scripts efficient and working flawlessly so people wouldnt be able to tell that you are a bot from just looking at your character movements.
  5. ez11 replied to ez11's topic in Combat & Slayer
    Fixed in next update. v1.3: changed the script logic a bit to solve a rare issue that could sometimes appear on some settings (mostly swampcrabs) when you lose aggro. Basically the issue was that randomized reset timer + the trying to wake up crabs setting + choosing swampcrabs as trainingspot created a situation where the script sometimes could try to wake up a new crab for around 10 attempts (like a minute or so) before properly resetting aggro. Updates usually go live on osbot servers within 24h. Update is live when you see v1.3 on the script paint
  6. ez11 replied to ez11's topic in Combat & Slayer
    can you give me a bit more info? Were you using mirrormodew/low cpu mode?
  7. ez11 replied to ez11's topic in Combat & Slayer
    sure. Trial is now active
  8. ez11 replied to ez11's topic in Combat & Slayer
    v1.2: Script automatically upgrades ranged gear if you have them in your inventory: studded gear + coif -> snakeskin + boots and bandana -> green/blue/red/black d hides Updates to the sdn are usually done once or twice a day so check the script version number in the paint to see if the script has been updated on osbots server already.
  9. ez11 replied to ez11's topic in Combat & Slayer
    v1.2: Script automatically upgrades ranged gear if you have them in your inventory: studded gear + coif -> snakeskin + boots and bandana -> green/blue/red/black d hides Updates to the sdn are usually done once or twice a day so check the script version number in the paint to see if the script has been updated on osbots server already. @Voider decided to only go with upgrading ranged equipment in the end, the rest didnt seem that useful.
  10. ez11 replied to ez11's topic in Combat & Slayer
    yes
  11. ez11 replied to ez11's topic in Combat & Slayer
    Dont have any plans on adding that, but im glad you are making good progress with this script
  12. Have you tried making tea instead of coffee?
  13. ez11 replied to ez11's topic in Combat & Slayer
    I see next week whats the most practical way of doing it. Will @ you when i push an update
  14. ez11 replied to ez11's topic in Combat & Slayer
    Probably not going to add any big gear settings but i could make the script automatically equip the best gear it has in its inventory, so you can start at lvl1 with a bunch of stuff in inventory and as its going through the levels it upgrades. What do you have in mind when you say range equipment? I would think of just upgrading leather body/chaps/vambraces and maybe upgrading shortbows, because with other weapons upgrading could end up being unwanted because lower tier knives/darts could be more efficient to use
  15. ez11 replied to ez11's topic in Combat & Slayer
    Guys please take a look at the explanation for the different activity levels in the main post. If you select to afk the script isnt going to wake up other crabs when you are on a 1crabspot and killed the one next to you
  16. ez11 replied to ez11's topic in Combat & Slayer
    How about you dm me the exact settings and issue you got so i can take a look at it? Or do you seriously believe that im somehow able to figure out what your issue is with that little info you gave me here?
  17. ez11 replied to ez11's topic in Combat & Slayer
    This script uses preset locations. But they include pretty much every single spot that has more than 1 crab
  18. ez11 replied to ez11's topic in Combat & Slayer
    ok
  19. https://www.youtube.com/watch?v=yIL9wLxG01M
  20. ez11 replied to ez11's topic in Combat & Slayer
    Ja
  21. ez11 replied to ez11's topic in Combat & Slayer
    yes trial is active
  22. ez11 replied to ez11's topic in Combat & Slayer
    activated your trial. I dont plan on adding any other looting options as crabs honestly have a garbage droptable. 2 seaweed spores worth 300gp every 128 kills (which is more than an hour depending on stats) really doesnt seem worth it.
  23. ez11 replied to ez11's topic in Combat & Slayer
    both authed
  24. rip @Malcolm right after he started selling private BH farm scripts for 15m this happened
  25. ez11 replied to ez11's topic in Combat & Slayer
    The script doesnt wait for 10 minutes after losing aggro. Are you sure you didnt got 6h logged (which seems more likely based on the dm you send me)?

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