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Just Nuts

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  1. Thanks for the trial. I was using this to stun alch at the Varrock bear. 'Low-CPU usage' mode in the client options broke the script. Maybe some inherent latency in the low-cpu mode slowed it down too much or something but it wigs out after a couple mins. Otherwise, this script works beautifully. I especially like the different mouse paths to consecutive destination.
  2. Discovered another little hiccup. At the mining guild, using 'select own rocks option'. Bot will click to the next available rock but, because the camera angle is so low, the click registers on an already depleted rock. i.e. it is clicking the right rock but that rock is eclipsed by an already mined rock. I also think that the wildy variable camera position you have is nice so idk how you address this When finished banking can you make it click the mini-map to exit bank interface? Might add another layer of humanity to this thing. Having been looking at this for a while longer now I want to re-iterate how polished and effective this script is.
  3. Some preliminary notes from the Mining Guild: After descending the ladder, bot always walks to the center of the room. This may be fine depending on mining selection, but if using the default 'coal' option then it has to back track to the rocks at the entrance. Not a big deal but it is a repetitive walking pattern that raises suspicion. 'Hover next rock' seems to prioritize the first rock in a local set of values. i.e. there are 20 rocks that have been defaulted or 'select own rocks' and the 'hover' feature will mouseover the first in that series of 20 regardless of current position. So sometimes it will keep mousing over a depleted rock or take a longer path past a good rock to the first in the series. Don't think it breaks anything but it does look suspicious. Easy fix would be to set hover mouseover to closest rock in series. When going to the bank can you make it so that run energy is used only when inventory is empty? The anti-ban is fucking great. This is a killer script. Will post more when I find stuffs.
  4. Hey I can throw some hours into mining guild if you want more testing
  5. Ran using Random Locations, Avoid Other Players, and Anti-Ban. Script worked wonderfully. Avoid other player option seems to keep you from mining the same vein as someone else, not staying away from other white dots. Had a problem with a random solver where, after the random was dismissed, client kept trying to click the random that was not there. I stopped the script and re-started, but the problem persisted and was fixed by re-logging my account. I suspect this is a client problem and not on your end. tl;dr Great Script!
  6. I ran this for about 11 hours yesterday; here's some updated suggestions. While [Attacking The Portal] could you add a feature that every (x) seconds checks the monster IDs around. This way the kill priority has a chance to retarget spinners that spawn around because, from what I can tell you already have some kind of priority system going. Brawlers: While moving to run or attack something player gets stuck on a brawler, usually when near the portal. The result is player standing there doing nothing until Brawler dies or moves. Can you incorporate something that checks if an action is being done by player? If no action done then add [Attack nearest Brawler] if no Brawler ID is found then continue with w/e command line. For defend the knight maybe you can just expand the defense area to include just outside the gates - might be an easy solution. Nice Script, thanks for the trial and I look forward to testing some others.
  7. Just began testing and this looks great! Some things that would make it even better: Monster Attack Priority - something that tells it to kill portal healers > portal > etc.. would make the 'Attack Portal' setting pretty much perfect as far as I can tell. Specific Monster Hunting - 'Defend Knight' option works around the knight. If you could attack all monsters that are attacking the knight it would be better, so then defilers and torchers are targeted and player gets more exp. and better win rate. Or add an option to kill monsters that player can check boxes for. Example would be I could go after defilers, torchers, etc. by identifying monster type instead of what's attack the guy or whatever. Idk if these are easy solutions, I'm a noob.
  8. I liked the thread. Can I have a trial please?
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