This might work for extremely, and I mean extremely, basic things, however a simple recorder does not mean it inherently knows when a server spike happens, or contains any null checkers. For example a regular tree chopper would be able to detect when the tree spawns back, because it knows to recognize that entity, however there are no parameters with a looping script that does not have any checks. With that being said, this script would be good for something that is very server spike forgiving like alching or casting spells like enchanting bolts, or even splashing an npc. I only express these concerns because I’d hate for a cool idea like this to get brutal comments of it not working. Users need to understand the capabilities, that’s all! none the less, thanks for contributing!
I DID NOT LOOK AT CODE!