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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. v1.7: Added new logic to Smart hop Added new logic to the death handler Fixed a bug not withdrawing Shantay pass and Waterskins for desert hunting Fixed a bug that threw errors when using menu invoking Fixed a bug that did not properly return the Falcon glove during progression Minor fixes
  2. Hunter is one of the highest watched skills in the game due to the massive amounts of GP that can be generated. I've had extremely good success rates by only botting hunter for short periods of time and mixing other skills in. So I would bot for x amount of time and then go bot something completely different. The less you can get profiled, the better you are. I hope this helps! Join my Discord and I can talk through more stuff with you
  3. Hi there! I just got back from vacation. I'm working on script updates as we speak. Can you join my Discord so I can help you?
  4. I've already fixed the issue, but haven't pushed the update yet. I have not been home for the holidays. Working off my laptop that does not contain the update. I get back this week, so I will push.
  5. Do you have what the logger said? Also, what did you inventory look like?
  6. Thanks to @Floapy for releasing this awesome SF 2.0 tutorial!
  7. Are you interested in learning more about Script Factory 2.0 and branching? Checkout a new YouTube video by @Floapy! Start creating your own private scripts today!
  8. Yes, you may start the script at red chins and it will hunt there
  9. Not sure what you mean, because if you purchased SF 1.0 or the Expansion, you still have complete access to them. You didn’t lose anything. SF 2.0 is just the new and improved version that has the Pro Edition baked into it!
  10. You can specify items, and pickup any item over x gp. It will bank once your inventory is full or over x GP
  11. Not sure what world you’re living in, but when a company is developing a new product, or even an updated version of a pre-existing product, the old one doesn’t just disappear. Also, the current Bank Organizer works. It doesn’t have every single item, but it allows you to add any missing items yourself. Being lazy isn’t an excuse something doesn’t work. I manually added over 5,000 items by hand to the bank organizer. Plus, you need to understand that this isn’t a full time job for me. I don’t script all day, everyday. So when I say I am rewriting something, I don’t owe anyone any exact timeline. I will release it when I think it is ready. I have spent a lot of time, and energy, focusing on the new version. It is going to be packed with new features and functionality. I could have kept the entire project quiet, but I wanted users to know I was actively developing it. People like you make developing new products a burden. Many people in my Discord have seen the new update and think it is absolutely amazing. Just please be patient, and try to respect my time. @Sunna
  12. Great, honest, review! Unfortunately, your review will only be good until I release the new version I’ve been working on. No ETA on when I will finish, but it is about 1/2 way completely rewritten. More information soon.
  13. Hey there! Your bank withdrawal bug should be patched now! also, can you give me more information about falconry? Were you in progressive or not? What did the logger say?
  14. I'm sorry for the inconvenience. I have pushed a fix for this over 17 hours ago. Unfortunately, we have to wait for OSBot staff to release the update.
  15. Disputed member: @safer at 60 Thread Link: https://osbot.org/forum/profile/847-projectpact/?tab=node_feedback_Feedback Explanation: Instead of filling out a proper bug report on the Hunter script's thread, the user left a false feedback. Evidence: Review left by @safer at 60 Displays the fix for the issue was already addressed and pushed over 6 hours ago. The users must wait until OSBot staff release the update once I push the fix. Shows that the fix was made more than 5 hours prior to the negative review. Gif of discord UID: N/A
  16. I just pushed a quick hotfix that will fix the issue with not properly detecting if you were out of items that degrade.
  17. v1.6: Fixed a bug that did not recognize you were out of traps when banking Fixed a bug that did not teleport to Edgeville if your player died in wilderness Fixed a bug that did not open the Inventory tab before trap placement Fixed a bug with some items not buying instantly via the GE during Progressive Minor fixes
  18. Hey there! Thanks for your feedback Do you think you could join my Discord and let me know more about your black chin issue? I'd love to get it fixed for you!
  19. I will look into energy potions not working!
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