Hey,
Thanks for the feedback. The reason this restriction is in place is to ensure ammo will always be looted, even if the player has configured for a full inventory. With this said, I previously did not think it was that restrictive to have to talk to the range tutor, but if it's not possible in a new game mode, then this assumption would become invalid.
I've added this to my list of things to do. Whether or not the script will be able to re-equip the ammo, I am not sure (for example, if you're using blowpipe, then you have to unequip blowpipe, add ammo, reequip etc - similar niches exist for other weapons and you can see how this can get messy quickly). I can perhaps add some more information to the pop-up and prevent it from stopping the script.
Best
Apa