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Apaec

Scripter III
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Everything posted by Apaec

  1. Thanks for letting me know!
  2. That's odd- perhaps they added a new sand crab spawn in a recent game update? Please could you let me know which position this is so I can update the script accordingly -Apa
  3. Sure - trial started Apa
  4. Perhaps some walking code has been updated in a recent client build - this certainly never used to happen. Shouldn't be related to aggro and hopping, as those are independent events in the code. As for Divine potions, thanks for letting me know about these - I was unaware they existed! I've added them to my to-do list, but it will require quite a bit of testing to fully implement them as it seems they behave differently from normal potions. Cheers Apa
  5. Hmm, that's very odd behaviour, and not something i've experienced before. I can't think why the script would alternate between tiles, but i'll have a look at the code. Hopefully it was an isolated incident, but if it happens again, please let me know. Best, Apa
  6. Sure - trial started Apa
  7. Sounds like a fun project, whether or not it will help with bans however will to be hard to gauge. Have to say, Java doesn't seem like a great choice for something like this. As this would be a standalone app, you're not locked in to using Java. Have you considered using python? You can use libraries such as TensorFlow to recognise game objects, which would be a whole lot more powerful than "naively" interpreting screen colours. Good luck Apa
  8. Sure - trial started Apa
  9. Both trials activated! Enjoy, Apa
  10. Sure - trial started! Apa
  11. Sure - trial started!
  12. Update: I've just pushed a fix to this, it should go live within the next 24 hours. Apologies for any inconvenience caused - let me know if you run into any further troubles Apa
  13. Hey, Thanks for letting me know. Apologies I didn't get back to you sooner, for some reason I was unfollowed from this thread and didn't get a notification as a result. I've just investigated this issue and the cause of this is some API functionality which the script used has been removed from recent client builds. I'm updating the script right now, and will push an update within the next few minutes. Best, Apa
  14. Sure - just started a 24h trial (I assumed you meant sand crab, but correct me if i'm wrong!) Apa
  15. There have recently been a few issues with error message windows not showing correctly on OSBot processes. My understanding was that these were patched in a recent client build, but perhaps not. I'm glad you got the script working; please don't hesitate to get in touch if you have any further questions or issues Aoa
  16. Sure - trial started Apa
  17. Hey, Sorry to hear you're having trouble getting the script up and running. Please could you open the console logger (via the settings gear at the top right of the OSBot client), and then try starting the script? The script will immediately stop if there is a configuration issue or if it is otherwise unable to continue, and the reason for stopping is always displayed in the console logger, so this should hopefully help you determine the issue. If I was to hazard a guess at what might be the problem, perhaps you have enabled ammo looting without the game configuration for auto-equip being set? If this is the case, it should display a warning message when you start the script; this warning should direct you to speak to the lumbridge guide to enable this feature. Please keep me updated with how you get on Apa
  18. Sure- trial activated Apa
  19. Wow, 78k exp/h for 30 hours! Awesome gains Thanks for sharing (again!) Apa
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