Thanks for the post. At the moment, the repot duration is randomised with a normal distribution around a certain level above your base stat (this differs for each potion type). Though I could make these thresholds more generous, other users may consider it wasteful, and I feel the current values provide a good balance. Being able to customise this would be nice, though the UI is already very busy and I would be hesitant to clutter it further, especially for something as minor as this. I'd like to add divine potions - the only thing stopping me doing this at the moment is an issue I am having getting the script running locally on my new development machine. I've pencilled in some time to work on this next weekend, though I can't make any promises that an implementation of divine potions will be written and thoroughly tested by that stage!
-Apa