Jump to content

Apaec

Scripter III
  • Posts

    11151
  • Joined

  • Last visited

  • Days Won

    91
  • Feedback

    100%

Everything posted by Apaec

  1. Oh no! That's a real shame to hear. I must say that botting for 12 hours is very very brave. I personally run the script for no longer than 30 minutes at a time, with generous breaks and legitimate play in-between. I am not sure how effective a proxy is - in my opinion, the key is to keep a low profile in the game. Be extra careful when you next run the script on this account! Hopefully you don't run into a future ban. Cheers -Apa
  2. Hey, Unfortunately not at the moment, but thank you for the suggestion. Load/saving is a fairly large task, but i've logged it as an improvement in the backlog. Cheers, Apa
  3. Great to hear! Let me know if you run into any issues. -Apa
  4. Sure - trial activated Apa
  5. Sure - trial started! -Apa
  6. Hey, Unfortunately not at the moment. It's something on my to-do list though. Sorry about that, Apa
  7. Hey MetalYetti, You can change the location by selecting a different spot in the map view panel on the left hand side of the start-up UI: -Apa
  8. Hey, This is very odd, and certainly not what should be happening. Which version of OSBot are you using? Also, please could you share the console logs with me? This will help to pinpoint the problem so that I can get this sorted for you ASAP -Apa
  9. Sure, just started a 24h trial on your account. Gave some details about paying with OSGP in a reply to your message on the script thread -Apa
  10. Hey, It's entirely possible to buy with OSGP, though not directly. You'll have to pick up a store voucher from a seller, which you can then redeem for store credit. Here's a link to the vouchers forum: https://osbot.org/forum/forum/227-vouchers/ Hope that helps Apa
  11. Hey, I see from your PM you got it working, but let me know if you run into further issues Apa
  12. This is fairly simple to achieve. Your goal is to map the current game state to a single action. Here is some pseudocode: onLoop { if (some condition) { do this interaction; } else { do a different interaction; } return 200; } Naturally this is a very simple case, but no matter what the game state, this will only ever execute a single game interaction per iteration of onLoop. Hopefully that makes sense! Apa
  13. Sure - trial started -Apa
  14. Hmm, thanks for letting me know. Maybe I need to tweak timings here. I'll take a look - cheers Apa
  15. The onLoop is just a while loop which continues until the user presses the red 'stop' button, where the return value is a millisecond delay between loops. You can use it as you wish. The 'design pattern' I described, where only a single game interaction happens per loop, is safest as this makes the script deterministic. And yes - a 'walk path' call could also fail (potentially even mid-route). For example, your network connection could drop for 5 seconds. Your script needs to be able to be able to handle the possibility of this. -Apa Edit: About conditional sleeps for this particular situaton: I would sleep until the 'open trapdoor' object exists, rather than waiting for animation.
  16. Sure - trial activated -Apa
  17. Hawk has pointed out the problem. It seems that the particular object you are interacting with changes after interacting with it - this is not the case for all objects, but appears to be the case here. Regarding the structure of your code, you should always aim to make the script deterministic based on game state. This essentially means that you should be executing a single game interaction per onLoop iteration. This way, should any given interaction fail (which can happen for many reasons as we are automating a live game here), the script will always be in a state to retry. Here's what I mean in your context with pseudocode: onLoop { RS2Object trapdoor = getObjects().closest("Trapdoor"); if (trapdoor has action "open") { if (trapdoor.interact("open")) { conditional sleep until trapdoor is open; } } else if (trapdoor has action "climb-down") { if (trapdoor.interact("climb-down")) { conditional sleep until climb down is successful (e.g. correct z index) } } } Note that for every iteration of onLoop here, only one interaction can ever happen. Also note that this example doesn't take into account the particular issue you are experiencing wrt. the trapdoor object changing. You'll probably need to initialise two objects (e.g. trapdoorOpen and trapdoorClosed) and act based on which one is null. Hope that helps Apa
  18. Both trials activated! -Apa
  19. Sure- trial started Apa
  20. That's odd -are there any errors in the console logger? not sure why this might be. -Apa
  21. No problem, i've replied in that thread.
  22. Apaec

    APA AIO Miner

    Hmm, thanks for letting me know. I'll test there.
  23. Hmm, it is possible that that's the reason. I'll investigate this weekend. Thanks for flagging this Apa
  24. Apaec

    APA AIO Miner

    Hmm, not sure why this might be. I'll see if I can recreate this over the weekend - are you using mirror mode or stealth injection? -Apa
×
×
  • Create New...