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Apaec

Scripter III
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Posts posted by Apaec

  1. It is on my own computer not school computer tongue.png

     

     

    And they actually didnt restrict it or anything. Think there is a big difference between schools here in holland vs america

     

    Sounds cool

    I'm not actually from america but even in UK schools they block most shit i believe

    Just shows how shitty places like the UK and America are tbh.

    It is on my own computer not school computer tongue.png

     

     

    And they actually didnt restrict it or anything. Think there is a big difference between schools here in holland vs america

     

    Sounds cool

    I'm not actually from america but even in UK schools they block most shit i believe

    Just shows how shitty places like the UK and America are tbh.

  2. Yeah it's very annoying :/ My friend had a full void completed ranger that had done all the quests, literally his dream acc and its gone... the pain

     

    My buddy was 126 maxed when it happened.

    He wasnt botting at the time, he had signed in on T*bot once or twice but never actually botted. He wasn't a botter. And yet this still happened to him.

    He went from 0 bans -> deleted acc.

    Contacted jagex, when they replied they said 'it isnt a bug, you got banned for botting. Thats what happens when you bot' and that was that, account gone forever.

    I expected more from jagex, really.

  3.  

    I use this method, but it won't paint a thing on the client.

    public void onPaint(Graphics g) {
    
    
    
    
    long millis = System.currentTimeMillis()
    - /* this.variables. */startTime;
    long hours = millis / 3600000L;
    millis -= hours * 3600000L;
    long minutes = millis / 60000L;
    millis -= minutes * 60000L;
    long seconds = millis / 1000L;
    
    
    // DateFormat df = new SimpleDateFormat("mm:ss");
    
    
    g.setColor(Color.WHITE);
    g.setFont(new Font("Arial", Font.BOLD, 15));
    
    
    g.drawString("Main script state: " + (mainState), 150, 20);
    g.setColor(Color.ORANGE);
    g.setFont(new Font("Arial", Font.PLAIN, 12));
    g.drawString("Sub script state: " + (subState), 25, 35);
    g.drawString("Time running: "
    + (hours + ":" + minutes + ":" + seconds), 25, 50);
    
    
    }

     

    As was said above, change what you have to this:

    public void onPaint(Graphics2D g) {
    
    
    
    
    long millis = System.currentTimeMillis()
    - /* this.variables. */startTime;
    long hours = millis / 3600000L;
    millis -= hours * 3600000L;
    long minutes = millis / 60000L;
    millis -= minutes * 60000L;
    long seconds = millis / 1000L;
    
    
    // DateFormat df = new SimpleDateFormat("mm:ss");
    
    
    g.setColor(Color.WHITE);
    g.setFont(new Font("Arial", Font.BOLD, 15));
    
    
    g.drawString("Main script state: " + (mainState), 150, 20);
    g.setColor(Color.ORANGE);
    g.setFont(new Font("Arial", Font.PLAIN, 12));
    g.drawString("Sub script state: " + (subState), 25, 35);
    g.drawString("Time running: "
    + (hours + ":" + minutes + ":" + seconds), 25, 50);
    
    
    }
    
  4. Oh one more thing, it seems to sometimes lag quite a lot clicking a MiniMapTileDestination now while I'm walking. What I mean by this is it will hover over a place on the minimap and execute the click a second or two later making it overshoot destinations.

     

    If no code was changed let me know because then it's an issue on my side.

     

    I'm actually also experiencing this.

    My pathwalking worked fine in 2.1.11, but seems not to work as well in 2.1.12

    Seems to be a common issue. Im glad the banking sorta works but still a couple bugs there too. We're making progress tho! x)

  5. Any issues derived from the bot (osb2 api) I cannot be held responsible for and hence cannot fix.

     

    Well that's easy... Just write your own methods for now tongue.png

     

    And btw though i have no right to complain about this i feel as if advertising other scripts in your GUI is going too far. The whole forums are already flooded with shrooms and ssf adds and this is just over the top IMO.

     

    Especially if he's getting paid that's smart on his end. At least it's not browser popups of forum thread every 10 minutes.

     

    Wow that gave me a good idea....

     

    Hehe was running through ideas :)

    I've actually already removed the ads from the gui, that was just for the test period. I wasn't really getting paid hehe ;) Just flicking through different ideas and seeing which ones work. 

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  7. Alright, why then variable;

    private Background bg;
    

    Is declared as private in Level1AState and/or ControlState class presuming it's the same variable in the same package, would it make sense to use protected instead?

     

    Also, why is your Multidimensional Array of type BufferredImage statically declared inside your Content class?

    public static BufferedImage[][] EnergyParticle = load("/Sprites/Player/EnergyParticle.gif", 5, 5);
    

    I'm not saying they're wrong, far from it, I just would like to know why it was written that way.

     

    Man don't grill him, he's done a good job, praise it :)

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