Everything posted by Apaec
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Apaec's Splashing Calculator
Hey guys, As you may or may not know, I recently got back into playing legit. Yep, no botting - however it's sometimes hard to keep my patience! The closest i've gotten to botting is splashing xD. Anyway, I needed some way of finding out how many major runes I would need for my goal, so I wrote a quick program in java to calculate the number of splashes you would need to get from your current exp to your target level goal (as well as the exp between your current experience and your target level). Heres a quick screenshot or two: Source: Anyway, here's the download link: https://mega.co.nz/#!zFYiQRgC!5rEDa66t7GuZOjpfQYUU1Oli_LnXPHKMwsUNBxGFnnM Enjoy & hope it helps ~Apaec
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APA Rock Crabs
I'm glad you like it! Feel free to leave a review on the store - I would really appreciate it ;) Good luck! Apaec
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APA Rock Crabs
Should be available in the next 12-48 hours when the devs get a chance to push it live. They have to manually check the update to ensure it's safe before pushing it live, as with all scripts on the SDN -Apaec
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APA Rock Crabs
UPDATE! Version 3.09 Made GUI version display dynamic so should now display correct version at the top Introduced a new antiban routine which has a small chance of playing when you're in combat. This antiban features skill hovering, camera moving, mouse moving and more. Please let me know if you experience any bugs with the antiban so I can get them fixed for you! - Apaec
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APA Rock Crabs
Oh damn mate, those are some beast proggies! Mind if I upload them to the front page? Also, thank you for the kind words. Feel free to leave a review to reflect your views : ) Apaec
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APA Script Trials
I've given you a 24h trial. Enjoy c:
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APA Rock Crabs
Hmm, wierd - I've not changed any of the code I'll see if i can figure out why this is happening, For now just revert back to an older client version
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APA Rock Crabs
Wtf: Did this always happen or only on the latest client update? Because i've never heard of this issue before
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APA Script Trials
Given you a trial for 24hours. Enjoy!
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Random Events Solvers
- Random Events Solvers
No, check dismiss all. None of the random solvers are yet reliable enough to trust. I suggest just dismissing every random you get by checking the dismiss all box. (just leave the settings as they are and don't check anything additional!)- APA Rock Crabs
Are you running latest client? Does it log any messages & provide any reasons? -Apa- Kinda lucky I guess
its a pain in the ass to do a random quest which you if you were lucky didnt need to do xD- Kinda lucky I guess
I'm glad i didnt have to do jungle potion to get the volencia moss like i did last time- Kinda lucky I guess
- Firecape
- Kinda lucky I guess
It was an accident, I was eating pizza when i dragged in the pic from my phone- Kinda lucky I guess
So I wanted to get back into runescape, after all it is unquittable... On this acc I promised myself no botting. My goal is to get nice high stats (ultimately a main) and go bossing. I love bossing. Anyways, lets get to the point: I was doing some questing, and after almost finishing monkey madness at level 36 I decided to move on to fairy tale part 1 to get that 17 farming. Anyways, you may or may not know, but at a late stage in the quest, to make your magic secateurs you need three 'ingredients'. These can be any 3 from the following list: Avantoe (see Herblore) Baby dragon bones (kill a baby dragon) Baby blue dragon scales (kill a Baby blue dragon) Blue dragon scale (see Herblore) Supercompost (see Farming) Grapes (respawn in Cooking Guild) Raw Cave eel (see Fishing) Charcoal (buy in Tai Bwo Wannai Village or Shilo Village) Crushed gemstone (from failing to cut an opal, jade, or red topaz) Edible seaweed (from Fishing Trawler or from killing rock crabs or rock lobsters)(Warning: It will turn to rotten food if you don't bring a druid pouch to counter the ghasts.) Fat snail (from the level 20 Bruise Blamish or Blood Blamish snails in Mort Myre) Irit leaf (see Herblore) Jangerberries (You can grow them with Farming or find them west of Yanille.)(Warning:It will turn to rotten food if you don't bring a druid pouch to counter the ghasts.) Jogre bones King worms (from the swamp near the Grand Tree in the Gnome Stronghold, make sure to bring more than 1 king worm as the ghasts will make it rotten) Lime (buy from Heckel Funch in the Grand Tree) Mort Myre Fungi (use your silver sickle (b) near the logs in Mort Myre) Mort Myre Pear (use your silver sickle (b) near the bushes in Mort Myre) Mort Myre Stem (use your silver sickle (b) near the downed branches in Mort Myre) Nature talisman Potato cactus (see Herblore) Proboscis (see Tai Bwo Wannai Cleanup) Red spider's eggs (see Herblore) Red vine worms (dug up in McGrubbor's Wood west of Seers' Village) Slimey eel (see Fishing) Snapdragon (see Herblore) Snape grass (see Herblore) Uncut diamond Uncut ruby Unopened oyster (see Fishing) Volencia moss (near the mining site in Karamja. Requires Jungle Potion) White berries Anyway, getting to the point, the three easiest of these to gather are the mort myre trio (Fungi, Pear and Stem). The probability of getting these three is (correct me if i'm wrong) 32C3 = 4960, so the probability of getting the above three would be 1/4960 so ye i think im lucky thx bye- APA Script Trials
Sure, i've enabled a 24h trial on your acc. GL! apa- Splashing
I just stick to windstrike seeing as you only need minds, and nothin else (with an air staff). splash with air strike to 60 or even further if you're patient!- How to have bot pick up birdsnare after a bird has been caught/it fell over
If you haven't already, feel free to check out my scripting tutorial which outlines the very basics. http://osbot.org/forum/topic/58775-a-beginners-guide-to-writing-osbot-scripts-where-to-get-started-by-apaec/ Firstly, to stop your bot leaving an area, we first have to define the area in question: at the top of your script where you define all your variables, Area HUNTING_AREA = new Area(0,0,0,0); // instead of 0,0,0,0, write the top right and bottom left coords in the format // (Top right X, Top right Y, Bottom left X, Bottom left y); Then, after defining your area, you need to check if the players in it. In this scenario, we want to make sure the player is not out of the area. We can do this by dropping a check at the top of the onLoop: if (!HUNTING_AREA.contains(myPlayer())) { //if you're not standing in the hunting area log("Returning to Hunting Area"); localWalker.walk(HUNTING_AREA.getRandomPosition(0)); //Walks into hunting area } In light to your other question about the bird traps, you first need to find out what changes when you catch a bird. I.e, does the name change? do the actions change? does a single action change? Does the id change (this is a last resort) ? Once you figure out what changes, let me know and we can figure things out from there. As for a fallen over trap, at the top of your onloop, just put: GroundItem fallenSnare = groundItems.closest("Snare"); //whatever the name is, and may have called this wrong if (fallenSnare != null && fallenSnare.exists()) { fallenSnare.interact("Take"); sleep(500); } Any other problems, just let me know. Oh yea and i wrote the code all in the reply box so forgive me if I made any typos / mistakes Apaec- Account disapperaed?
They do man, unfortunately Happened to my m9 as well, and eventually one of my accs. I think it's quite rare, but yes, delete they do- shout out to my favorite scripter thus far
u mean this scrub?- Scripts
- [CodeDOM] Herbologist
If it worked for the runes, it will work for the herbs i'm sure - Random Events Solvers