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Apaec

Scripter III
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Everything posted by Apaec

  1. Apaec replied to Apaec's topic in Combat & Slayer
    Thanks, glad we got it sorted. Be careful! apa
  2. Apaec replied to Apaec's topic in Combat & Slayer
    Occasionally the script transactions take a little while to be processed. If you don't own the script within the next 30 minutes, send a quick PM to @Maldesto explaining the situation and he'll sort it out I'm afraid I cannot help any further as I don't handle the payments - they are handled by OSBot. Apaec
  3. Apaec replied to Apaec's topic in Combat & Slayer
    Hey, ofcourse! I've enabled a 24h trial on your account. Let me know if you need longer! Hope you like it apaec
  4. Apaec replied to Apaec's topic in Combat & Slayer
    ofcourse! I've enabled 24h trial on your account. Good luck and enjoy! Apaec PS let me know if you need longer!
  5. but y
  6. There's a couple good ones on the store. I would recommend any of them, I know that the scripters are all very talented apa
  7. Apaec replied to Apaec's topic in Combat & Slayer
    I could, but I do not plan to. This was suggested already but there were a few reasons which meant that I decided not to release cannon support: I am aware i'm not the only owner of a rock crabs script on the store and I do not want to take potential customers away from osbot by populating all the worlds with cannons Other customers would suffer by overcrowded worlds as cannons would be essentially making a world useless for other training purposes It would cause potential detectability with the bot as those who have hop from cannon enabled would end up worldswitching if you placed a cannon A few other minor reasons which leads to negative effects. I just don't want to make botting harder for my customers is the main problem, and although some would benefit from me introducing cannon support, for the majority the effect would be the opposite I'm sorry If I dissapointed you but I do not plan on adding it Thanks Apa
  8. Apaec replied to Apaec's topic in Combat & Slayer
    Hey, should be okay, I'll try and set it up on my account. Thanks for the offer tho apa
  9. Apaec replied to Apaec's topic in Combat & Slayer
    Hey! Randoms are handled by the client and I cannot do anyhting about them not working But I believe that if you leave a random it will automatically dissapear. I'll take a look at the casket issue you're experiencing. I don't believe it can be a common bug though as the looting code hasn't changed since I released this script almost 8 months ago now. But i'll see if I can locate the problem, should there be one. Could not find run orb is actually also a client issue, and when it says please report this bug, it ambiguously means report it to the client bug section not here. I'll try and speak with a member of the development team into getting the message made less ambiguous / removed. Apaec
  10. Sure, i've enabled a 24h trial on your account. Enjoy!
  11. sweet, nice work maxi and the osb team x)
  12. Noice!
  13. Apaec replied to Apaec's topic in Combat & Slayer
    EDIT: UPDATE! Version 3.14 Added pathwalking debug - script now displays target positions in path on minimap. If you don't like this, you can always hide the paint. Combined Ranged and Looting tabs to save space on the GUI and minimize the clutter Happy botting! Apaec
  14. Oh nice, ocr is great
  15. Apaec replied to Apaec's topic in Combat & Slayer
    Expect an update tonight guys! This is mainly aesthetics and i've been working on it today. The script will now draw the positions of the path on the minimap for path debugging, and I will incorporate the ranged and looting tabs together to save some space on the GUI. Apaec
  16. Hey, I've enabled a 24h trial on your account. Enjoy!
  17. Apaec replied to Apaec's topic in Combat & Slayer
    Thank you!
  18. Apaec replied to Apaec's topic in Combat & Slayer
    Hmm, yea. I was considering this. The script should actually enable run at 50% anyway, but I can certainly make that optional. The only thing that's making me hold back is that theres no space on misc tab of GUI (minor issue, but would ultimately mean making GUI larger) there's already a ton of options on the GUI and I don't want to overcomplicate it for things which aren't paramount! What I'd be happy to do though is for it to generate a random energy threshold to enable run energy at when the script starts, say in a random of 5 - 50 or something like that, and that value would be randomly generated every time you run the script. Apaec Ofcourse! I've enabled a 24hour trial on your account. Enjoy! Apaec
  19. Apaec replied to Apaec's topic in Combat & Slayer
    X as in a number which you input or a randomly generated number when the script is started or what? Apaec
  20. Apaec replied to Apaec's topic in Combat & Slayer
    heya! Thanks for the compliments For sure when botting at all, breaks are pretty much a must. although i'm no expert with breaks / botting in general ( I rarely bot other than to test my scripts). If you want to be extra safe however, i'd suggest similar on/off times (like 2 hours on, 2 hours off), although ultimately I think bans are down to chance. Like i said, i'm no expert, but just don't bot for too long and you should be fine. Apaec
  21. Apaec replied to Soldtodie's topic in Spam/Off Topic
    50%*
  22. Apaec replied to Apaec's topic in Combat & Slayer
    Heyo! Yes, i've pushed it but before it goes live divinity has to authorise the changes, 3.13 should be available within the next couple of hours Apaec
  23. Sure, i've enabled a 24h trial on your account. Enjoy! Apaec

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