Its not the script that has to support the mirror client ...
Its the mirror client that has to support the script.
We can't make the script so it is possible to run on 2 engines...
Ever saw someone putting a Opel car engine in a ferreri engine? it just doesn't work like that.
Users really need to understand if we recode a part for the mirror client, it will break for the regular client.
and because the mirror client is still buggy in loading npc's in new regions, this issue is 100% mirror client bug.
There isn't even a way to get around this, i've looked for it and tested multiple things.
No this isn't so easy... Else I would have made it at start right?
Brawlers also get you stuck by walking to other positions aswell, there is not really a simple way around it.
Since I got a week free now, I'll take a look and see I can figure out some way to walk around it somehow.
Ya i forgot to remove this, was some debug text for me.
Will get it removed ^^
Khaleesi