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OSBot :: 2007 OSRS Botting

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Khaleesi

Script Officer
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Everything posted by Khaleesi

  1. Ya I'm releaseing an totally reworked script later today
  2. didn't update it yet, finishing some other things first then I'm on to it
  3. Awesome man!
  4. hmm ... would require some extra methods
  5. have fun!
  6. Ya man, enjoy ^^
  7. have fun!
  8. have fun!
  9. Done!
  10. Have fun!
  11. Enjoy! Will take a look to this
  12. 69 would have been better
  13. I'll rewrite the script soon, it has a lot of issues that are fairly easy to fix. So stay tuned, thx for the reports! Khaleesi
  14. Khaleesi replied to Ehh's topic in Runescape
    nice man
  15. Khaleesi replied to Khaleesi's topic in Agility
    Fixed that for you, nice proggy No, I don't it woul add something usefull to the script, agility is already intensive enough. If I have to add alching it will slow down the agility part of the script So I don't it's worth doing ... Imagine someone training agility for 2 hours and alching all the time, which human does that? it's very intensive
  16. Khaleesi replied to Khaleesi's topic in Agility
    sure have fun Marks of grace are accurate for me when I start with some in my inventory, aslong as you don't bank any it should be fine I'll take a look at the jump down thingy, does it happen somewhere else too? khaleesi
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  18. Owkee, try to get me an image of what happends next time, Much easier to see what the issue is
  19. Looks very good to me for a first script Quick question,isn't the script opening the door everytime it closes, even though it not required to have it open to reach other goblins? You could change to logic to: (now only opens door when it has to attack a goblin which you can't reach) Npc gob = getGoblin(); if(gob != nullç{ if(getmap().canReach(gob)){ //attack gob }else{ getDoorhandler().handleNextobstacle(gob); sleep(500,1000) } } Someother things you can improve (Your code works fine aswell): for(String actions: door.getDefinition().getActions()) { if(actions.contains("Open")) { } } Can be done by: door.hasAction("Open"); Also check if the interaction was succeeded, don't just simply sleep after it without checking^^ goblin.interact("Attack"); sleep(random(100, 250)); AfterAttack(); Check if was succeeded. if(goblin.interact("Attack")){ sleep(random(100, 250)); AfterAttack(); }else{ log("Failed attacking"); } Kind regards Khaleesi

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