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Khaleesi

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Everything posted by Khaleesi

  1. 500 xp/day goodluck with that Better off doing varrock museum cleaning
  2. Woah chill dude DId you check Zeah instead of piscarilius, what fish are you looking for at piscarilius? EDIT: I renamed some of the locations in V2.29 so instead of being Zeah, it will be Port piscarilius now For those who have angler fish saved as CLI file, please save if it again!
  3. You can't use pouches if you don't have lunars for npc contact
  4. I didn't take a look at that yet, will do soon!
  5. It already uses the pool whenever you use the house method
  6. Mix up skills and settings once in a while, so you don't use the same "timing" often. But banns can always happen unfortunately, I also believe only 48h banns and perms banns exist.
  7. Well if you use a switch there is usually a better way to do it or cleaner way to do it. Let's say you have some location where you want to chop trees, and they have ID 1 to 3. You can either have a Switch where you set the values based on the ID you picked. Or you put those 3 in a enum and all values in the enum, which makes it a lot more clean ^^ If you give me an exmaple of a switch case, I will tell you how I would implement it
  8. Yes that's possible You can setup as many runners as you want on 1 master acc
  9. One of the biggest tips I can give is to limit the amount of things you do in a loop to 1. Do 1 interaction and let the loop finish and the next loop check what the next things is to do Don't chain multiple interactions in a row. For example for withdrawing something from the bank. BAD onLoop(){ openbank(); depositInventory() withdrawItem(); closeBank() } GOOD onLoop(){ if(bank.isOpen()){ if(inventory.isEmpty()){ withdrawitem(); }else{ depositInventory(); } }else{ openBank(); } } 1. Don't use any loops (for, while, etc) - all looping should be in the main osbot loop in the main class Loops are powerfull, I use them all the time and you will need them. You just need to know when to break a loop. Just don't use loops to execute anything, because that will cause issues. 2. Use if/then, not case statements I usually prefer to put them in an enum and loop over the enum instead of using a switch 3. Keep all conditions in the main loop Not sure what you mean by this, but you should only be using the onLoop to execute code that interacts with the game. 4. If your use-case is RAM and CPU sensitive, use path walk, not webwalk True, but only if it's possible. If you have a clue scroll solver, you don't want to make 5000 paths ^^ 5. Do not use recursion. Java is not designed for recursion. If you must use recursion clojure should work in theory Ya fuck that. in most of the cases recursion isn't very readable anyway. I don't see a point in using that ^^ 6. The beginning of any action should be evaluated and started from the main osbot loop You should only use the onLoop to execute code that interacts with the game and always use an IF to check if it was executed.
  10. Yes you can, you put your main account at nature altar. And you can add a few runners that run on karamja and unnnote essence at the NPC at the shop. Hmm it should not do that, I will have a look at that. Thx for letitng me know
  11. yes always bot in fixed screen mode
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